Pour Liberté!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Pour Liberté!
Sacré bleu fromage! Tu ne tu ferais mieux de ne pas me tirer la jambon!
- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Pour Liberté!
No April's fools this year for you guys.
But I have good news, and you can believe me when i say this:
Pour Libertè was a joke, but the actual sprites in the thread, as well as choice of WW1 ambience was meant to be this huge mod that involved Occultism, some cultists à là Blood and 35 WW1 guns and had no name.
The project went down the drain because i didn't had enough confidence, time, inspiration, yadda yadda.
So last year i idealized a personal project to release a mod each two months- January 1st i released Stray Jackals, March 1st i released Nightmare Logic III, and i have another mod locked and loaded for May 1st.
This will continue on and on until November 1st, where I'll release what this mod has become: Nightmare Logic IV.
Hope you guys enjoy all the other releases along the way, and stay tuned. Peace
But I have good news, and you can believe me when i say this:
Pour Libertè was a joke, but the actual sprites in the thread, as well as choice of WW1 ambience was meant to be this huge mod that involved Occultism, some cultists à là Blood and 35 WW1 guns and had no name.
The project went down the drain because i didn't had enough confidence, time, inspiration, yadda yadda.
So last year i idealized a personal project to release a mod each two months- January 1st i released Stray Jackals, March 1st i released Nightmare Logic III, and i have another mod locked and loaded for May 1st.
This will continue on and on until November 1st, where I'll release what this mod has become: Nightmare Logic IV.
Hope you guys enjoy all the other releases along the way, and stay tuned. Peace
- Felix_Margarita
- Posts: 31
- Joined: Tue Nov 15, 2022 10:35 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Steamos 3.4.11
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: Pour Liberté!
You're a machine, dude.
- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Pour Liberté!
Well, thanks!
And, to prove i'm not kidding this time around, i'll post a few screenies:
And, to prove i'm not kidding this time around, i'll post a few screenies:
Spoiler:
Re: Pour Liberté!
Looks like we have a weapons mod for your carnivore disaster mod
- Attachments
-
- imagen_2024-04-02_131638595.png (40.67 KiB) Viewed 588 times
- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Pour Liberté!
Exactly!
I'm not one to post dev diaries, but the mod is pretty pretty playable, i could release it now if i wanted to. But I'm gonna respect my schedule and I'll take some sabbatic days before i start my next mod, and playtest this Dino Crisis 2 mod for a whole month.
I'm not one to post dev diaries, but the mod is pretty pretty playable, i could release it now if i wanted to. But I'm gonna respect my schedule and I'll take some sabbatic days before i start my next mod, and playtest this Dino Crisis 2 mod for a whole month.
Re: Pour Liberté!
Take your time man. After mace has gone in a hiatus indefently i dont want anyone else quiting because they fell burned.Dr_Cosmobyte wrote: ↑Tue Apr 02, 2024 8:20 am Exactly!
I'm not one to post dev diaries, but the mod is pretty pretty playable, i could release it now if i wanted to. But I'm gonna respect my schedule and I'll take some sabbatic days before i start my next mod, and playtest this Dino Crisis 2 mod for a whole month.