Pour Liberté!

Projects that alter game functions but do not include new maps belong here.
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Jeimuzu73
Posts: 1667
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: Pour Liberté!

Post by Jeimuzu73 »

Sacré bleu fromage! Tu ne tu ferais mieux de ne pas me tirer la jambon!
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Dr_Cosmobyte
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Re: Pour Liberté!

Post by Dr_Cosmobyte »

No April's fools this year for you guys.

But I have good news, and you can believe me when i say this:

Pour Libertè was a joke, but the actual sprites in the thread, as well as choice of WW1 ambience was meant to be this huge mod that involved Occultism, some cultists à là Blood and 35 WW1 guns and had no name.

The project went down the drain because i didn't had enough confidence, time, inspiration, yadda yadda.

So last year i idealized a personal project to release a mod each two months- January 1st i released Stray Jackals, March 1st i released Nightmare Logic III, and i have another mod locked and loaded for May 1st.

This will continue on and on until November 1st, where I'll release what this mod has become: Nightmare Logic IV.

Hope you guys enjoy all the other releases along the way, and stay tuned. Peace ✌️
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Felix_Margarita
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Operating System Version (Optional): Steamos 3.4.11
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Re: Pour Liberté!

Post by Felix_Margarita »

You're a machine, dude.
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Dr_Cosmobyte
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Re: Pour Liberté!

Post by Dr_Cosmobyte »

Well, thanks!

And, to prove i'm not kidding this time around, i'll post a few screenies:
Spoiler:
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kabuto
Posts: 55
Joined: Sun Jan 19, 2020 4:50 am

Re: Pour Liberté!

Post by kabuto »

Looks like we have a weapons mod for your carnivore disaster mod
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Dr_Cosmobyte
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Re: Pour Liberté!

Post by Dr_Cosmobyte »

Exactly!

I'm not one to post dev diaries, but the mod is pretty pretty playable, i could release it now if i wanted to. But I'm gonna respect my schedule and I'll take some sabbatic days before i start my next mod, and playtest this Dino Crisis 2 mod for a whole month.
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kabuto
Posts: 55
Joined: Sun Jan 19, 2020 4:50 am

Re: Pour Liberté!

Post by kabuto »

Dr_Cosmobyte wrote: Tue Apr 02, 2024 8:20 am Exactly!

I'm not one to post dev diaries, but the mod is pretty pretty playable, i could release it now if i wanted to. But I'm gonna respect my schedule and I'll take some sabbatic days before i start my next mod, and playtest this Dino Crisis 2 mod for a whole month.
Take your time man. After mace has gone in a hiatus indefently i dont want anyone else quiting because they fell burned.
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