Bipedal Rats hunger for blood with weapons definitely reminds me of Skaven, so i came up with the Ratling gun joke! And thank you so much. You and other thankful lad taught me a lot and i think i'm doing something a lot better.wildweasel wrote:I have to say, Captain, your English pun skills have gotten a lot better in the time since you joined our forum.Captain J wrote:Looks scary and vicious enough! Give them a Ratling gun then we are all set.
The WIP Thread
- Captain J
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Re: The WIP Thread
- Vostyok
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Re: The WIP Thread
Nash wrote:Dude that's awesome. Full set pls!Vostyok wrote:
WIP Wererat
In the works, along with ... hmm... 7 or so more monsters.
Oh, and I just noticed a piece of tail missing in the attack frame. Oops.

Re: The WIP Thread
Wait, is this GZDoom? How did you get the vertical shadows?breadbagfly wrote:[imgur]https://i.imgur.com/uVqH14Q[/imgur]
continuing not a doom mod route apparently
- ZikShadow
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Re: The WIP Thread
That's not GZDoom, it's Goldsource. Sven Coop specifically from the looks of it.
Re: The WIP Thread
Sculpting the new Hellsmith for my project.


- Captain J
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Re: The WIP Thread
Sweet gorgeous cowhead!
- Pixel Eater
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- Pixel Eater
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Re: The WIP Thread
Ooh it looks stunning! 

- NeuralStunner
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Re: The WIP Thread
Aaa! I've wanted an effect like that for a long time. 

- Pixel Eater
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Re: The WIP Thread
I can't stop watching that video, I wanna see a railgun effect using it. Or play a Dark City themed TC with that as the of/defensive push 

Re: The WIP Thread
Thanks dudes 
@Pixel Eater It can only do 10 points at once (shockwave actors add and remove themselves from a dynamic array containing these upon spawn/death). The shader has to have a huge switch case block hard coded for a maximum amount, so a railgun with a shockwave effect would have to use a completely new shader that interpolates size between two points. Doable though.

@Pixel Eater It can only do 10 points at once (shockwave actors add and remove themselves from a dynamic array containing these upon spawn/death). The shader has to have a huge switch case block hard coded for a maximum amount, so a railgun with a shockwave effect would have to use a completely new shader that interpolates size between two points. Doable though.
- Pixel Eater
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Re: The WIP Thread
Awesomekodi wrote:It can only do 10 points at once (shockwave actors add and remove themselves from a dynamic array containing these upon spawn/death). The shader has to have a huge switch case block hard coded for a maximum amount, so a railgun with a shockwave effect would have to use a completely new shader that interpolates size between two points. Doable though.

- Pixel Eater
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Re: The WIP Thread
RetroSpectre is starting to get more accurate: