The WIP Thread

If it's not ZDoom, it goes here.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

wildweasel wrote:
Captain J wrote:Looks scary and vicious enough! Give them a Ratling gun then we are all set. :P
I have to say, Captain, your English pun skills have gotten a lot better in the time since you joined our forum. :D
Bipedal Rats hunger for blood with weapons definitely reminds me of Skaven, so i came up with the Ratling gun joke! And thank you so much. You and other thankful lad taught me a lot and i think i'm doing something a lot better.
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Vostyok
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Re: The WIP Thread

Post by Vostyok »

Nash wrote:
Vostyok wrote: Image
WIP Wererat
Dude that's awesome. Full set pls!

In the works, along with ... hmm... 7 or so more monsters.

Oh, and I just noticed a piece of tail missing in the attack frame. Oops. :roll:
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abbuw
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Re: The WIP Thread

Post by abbuw »

If I'm going to be using these big texture things more often they've gotta be smaller than 3 megabytes each.
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Re: The WIP Thread

Post by ZZYZX »

breadbagfly wrote:[imgur]https://i.imgur.com/uVqH14Q[/imgur]
continuing not a doom mod route apparently
Wait, is this GZDoom? How did you get the vertical shadows?
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Re: The WIP Thread

Post by ZikShadow »

That's not GZDoom, it's Goldsource. Sven Coop specifically from the looks of it.
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Amuscaria
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Re: The WIP Thread

Post by Amuscaria »

Sculpting the new Hellsmith for my project.

Image
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Re: The WIP Thread

Post by Captain J »

Sweet gorgeous cowhead!
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Pixel Eater
 
 
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Re: The WIP Thread

Post by Pixel Eater »

Lerp'd.gif
Lerp'd.gif (220.29 KiB) Viewed 1085 times
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kodi
 
 
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Re: The WIP Thread

Post by kodi »

Image
(video link)
Inspired by Pixel Eater's "FillSpectre" distortion shader. Uses projected position rather than chroma keying though.
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Re: The WIP Thread

Post by Pixel Eater »

Ooh it looks stunning! :D
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Re: The WIP Thread

Post by NeuralStunner »

Aaa! I've wanted an effect like that for a long time. :shock:
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Re: The WIP Thread

Post by Pixel Eater »

I can't stop watching that video, I wanna see a railgun effect using it. Or play a Dark City themed TC with that as the of/defensive push :D
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Re: The WIP Thread

Post by kodi »

Thanks dudes :)

@Pixel Eater It can only do 10 points at once (shockwave actors add and remove themselves from a dynamic array containing these upon spawn/death). The shader has to have a huge switch case block hard coded for a maximum amount, so a railgun with a shockwave effect would have to use a completely new shader that interpolates size between two points. Doable though.
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Re: The WIP Thread

Post by Pixel Eater »

kodi wrote:It can only do 10 points at once (shockwave actors add and remove themselves from a dynamic array containing these upon spawn/death). The shader has to have a huge switch case block hard coded for a maximum amount, so a railgun with a shockwave effect would have to use a completely new shader that interpolates size between two points. Doable though.
Awesome :)
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Re: The WIP Thread

Post by Pixel Eater »

RetroSpectre is starting to get more accurate:
Screenshot2.jpg
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