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Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 8:30 am
by doomquake777
Where do test verison download links appear? I used to get the test versions from here http://phenomer.net/hosted/boko/ but it got taken down about a month ago.

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 8:48 am
by Zombieguy
I think they appear here (or they used to): http://zut.doesntexist.org/file_list.php?sort=b

But Sarge will probably notify us when V0.17Test1 comes out, and where to get it.

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 12:01 pm
by doomquake777
Zombieguy wrote:I think they appear here (or they used to): http://zut.doesntexist.org/file_list.php?sort=b

But Sarge will probably notify us when V0.17Test1 comes out, and where to get it.
Thanks for the reply! However, that link you posted says that it doesn't exist.

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 12:08 pm
by Zombieguy
Weird.... I used that link and downloaded something earlier. It's just probably down right now. Here, try this. http://wadhost.fathax.com/news.php

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 3:01 pm
by Sergeant_Mark_IV
V17 test 1 is up
http://www.mediafire.com/?wq9sq2hgzb3z1rz

Changelog inside the zip file

Only works on Skulltag and Zandronum

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 3:20 pm
by Bitterman
Sergeant_Mark_IV wrote:V17 test 1 is up
http://www.mediafire.com/?wq9sq2hgzb3z1rz

Changelog inside the zip file

Only works on Skulltag and Zandronum
:O Any new major improvements?

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 3:40 pm
by Cream-of-Plenty
Sergeant_Mark_IV wrote:V17 test 1 is up
http://www.mediafire.com/?wq9sq2hgzb3z1rz

Changelog inside the zip file

Only works on Skulltag and Zandronum
The "Plasma Rifle alt-fire consumes reserve ammo" bug is still present.

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 3:40 pm
by Sergeant_Mark_IV
Bitterman wrote::O Any new major improvements?

- Some rare new deaths when killing zombiemen and imps with headshoots (soon to be implemented on Chaingunners and Shotgunguys)
- Improved Rocket and Grenade Launcher smoke trails
- Fixed a bug with Rifle loosing its ammo when switching off without extra ammo.
- Added improved sprites for Mancubus Cannon, and Revenant Launcher made by Mike12.
- New psychs for bodies and limbs when hit by explosions.
- I am implementing new fingers for the shotgun's animations. Not all animations are with the new fingers yet, so, dont need to report it as bug.
- Introduced a new recoil system (thanks to Tell for the scripts)
- Reverted Shotgun and Super Shotgun fire sounds back to the 0.14
- Explosion, zombiemen idle, and player pain sounds changed back to Doom's original.
- Fixed a bug with limbs not geting carbonized by plasma fire.

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 3:46 pm
by Dan50
Getting this error when trying the beta. I'm guessing its skulltag which I used to run it.

Execution could not continue.

Script error, "brutaldoomv017test1.pk3:animdefs" line 1440:
Unknown texture SLIME12

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 3:49 pm
by Sergeant_Mark_IV
Dan50 wrote:Getting this error when trying the beta. I'm guessing its skulltag which I used to run it.

Execution could not continue.

Script error, "brutaldoomv017test1.pk3:animdefs" line 1440:
Unknown texture SLIME12
Seems like its a bug that appeared after I removed some stuff.
Either download Zandronum, or switch your IWAD to Doom 2.

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 4:12 pm
by Dan50
Doom 2 Iwad worked :)

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 4:21 pm
by Vict
I've played with it for a little bit and I've noticed two rather big bugs.

The first (if not intentional) is that Brutal Doom no longer loads with Ultimate Doom Iwads in Skulltag. (This sucks because I was playing 2002ADO with Brutal Doom and now that's on hold. ._.)

The second happened when I shot the leg off if an Imp then tried to gib it's body with a point blank SSG blast, the body didn't disappear but it spawned the gibs and blood like normal. I did this again a few more times and... well, the screenshot speaks for itself really:
Spoiler:

EDIT: Oops, one more, I should have paid attention. A texture bug this time, it seems that when a certain HD texture was removed something went wrong:
Spoiler:
Like before, using Skulltag.

I can't remember the name of that texture, it's the metal with squares... Whatever, I'm sure someone knows. It was like that for everywhere that texture would normally be. It seems to be the same problem that Dan50 is having below. We posted the same time.

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 4:29 pm
by Dan50
Noticed a clipping glitch in Level 1 of Doom 2 near the stairs at the beginning. Didn't even have noclip on just walking up to it and was all like :?

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 10:25 pm
by The Zombie Killer
Just needed to say this:
That missing texture bug is not because of the removal of a HD texture, more like SgtMarkIV replaced a texture with a transparent one, I don't know for sure though

-MBF

Re: Brütal Doom v0.16 - Cruelty Bonus!

Posted: Fri Jun 29, 2012 10:29 pm
by SamVision
- Introduced a new recoil system (thanks to Tell for the scripts)
:? Why?