The link is on page 15 I believe.Could someone link me the site where to get this i dont find it
IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits
- Quadruplesword
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Re: IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits
- DOOMERO-21
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Re: IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits
Question... are the weapons still being fixed for skulltag? becuase i noticed some improvments in that Doom revenge of evil
- DOOMERO-21
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Re: IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits
the doom3 weapons mod is not for skulltag multiplayer, you need to play this mod in single, is not my fault about the hud...multiplayer and single player are diferent i dont know why.
Re: IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits
I've said a few times, actually, that I plan to fix the mod for Skulltag's multiplayer and various game modes once the weapons are unlagged. I played some survival with Captain Toenail with this (in software mode), and aside from a good amount of network lag from the rocket and grenade trails, which is very easy to fix, it worked perfectly fine.DOOMERO-21 wrote:the doom3 weapons mod is not for skulltag multiplayer, you need to play this mod in single, is not my fault about the hud...multiplayer and single player are diferent i dont know why.
I really think this mod should still be worked on because, while this is quite well done, there are enough problems that it's almost unplayable. I just need a week or two after the weapons are unlagged to finish it up.