Page 1895 of 2537
Re: [SPRITES] Spriting Carnival!!
Posted: Mon May 01, 2017 9:24 pm
by Dr_Cosmobyte
Now that you posted this, i'm really anxious for C2Doom.

Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 1:02 am
by skyrish10
DIMOShunter wrote:power of cut,glue,edit

Havenhellshot.png
credits to Neccroixis
We got ourselves a centered Hellshot, a chance this may appear in MetaDoom
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 1:06 am
by Captain J
Don't forget we have fully-working centered HMG as well for that matter.

Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 6:34 am
by ThrashfanBert1994
Also d4 shotgun and others
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 8:06 am
by idontlikejojo

made this centered super scope
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 9:30 am
by Warhawk
Fixed.

- Correction.png (7.19 KiB) Viewed 897 times
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 9:37 am
by kodi
Ravick wrote:
I makes me remember the "scavenger" from F.E.A.R. 3. (I haven't played Prey yet)
Very good! Will you finish it?
Sure. The only issue is choosing which animations to use, since it can both walk and run on 2 legs as well as all 4 on top of various leaps and transitions. And like any ragdoll based game, death frames are an issue (there is a leap-into-faceplant one for this guy though) if you don't go with a generic meat explosion

Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 10:49 am
by Dr_Cosmobyte
Looking at some other photos, i realized i was wrong all time. I really thought it was some kind of handle pinned to the left.
Shit! Damn perspective.
EDIT:
According to VladTopol, wildweasel made the older NuclearDawn RPK sprite.
With the mirror power...
I made two of them. Which one is the best?
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 5:04 pm
by skyrish10
ThrashfanBert1994 wrote:Also d4 shotgun
Putting D4 shotgun to MetaDoom would be redundant, we already have the D64 Shotgun with the D4 Shotgun's grenade fire alt
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 8:42 pm
by ThrashfanBert1994
i dont like the d64 version imo, i like it how it d4 shotty is
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 9:05 pm
by Dr_Cosmobyte
After some work here and there, i fixed the front part, as well as painted some small things or removed some stray pixels. Now, i really think it's proper to the original and ready to go: (Small note: The plain and scoped versions have slightly different ammo boxes and fingers).
Plain:
Scoped:
With micro missiles:
Scoped with micro missiles:
If there's anything i messed up, tell me. I'm kinda sleepy and don't want to revise 40 sprites again.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 9:19 pm
by ThrashfanBert1994
what about the plain version?
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 9:47 pm
by Dr_Cosmobyte
Added both plain and scoped with no missile launcher. thanks for remembering me.
EDIT: Give credits to DIMOSHunter, Necronxxis and me if you're going to use it.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 9:49 pm
by DoomKrakken
Yes, there's something screwed up. Weapons can only have one mod attached at a time!!! XD
Seriously, it'd be more efficient to be able to have both things attached, am I right? I suppose it just makes things a hell of a lot more interesting, then...
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 02, 2017 9:52 pm
by Dr_Cosmobyte
It would be hella cool! But i believe it should be something to unlock. Like, finish the game on ultra nightmare within less than X:Y:Z hours. Just giving the oportunity to go OP on enemies kinda kill the strategy involved
