I love brutalism! Now you're making me want to try my own take on it.
Re: The WIP Thread
Posted: Wed Aug 30, 2017 3:01 pm
by DoomKrakken
I wanted a few maps to take on brutalist architecture, but without the bland colors, in a map contest that I was trying to author (unfortunately, I discovered that I didn't know everything that I wanted in there, or how to correctly portray what I wanted to happen).
Re: The WIP Thread
Posted: Wed Aug 30, 2017 5:43 pm
by Nash
Remmirath wrote:Brutalist concept architecture:
These look amazing!
Re: The WIP Thread
Posted: Wed Aug 30, 2017 10:33 pm
by Captain J
Remmirath wrote:
The architecture itself somehow looks like a spider. Or maybe walking factory even. Heh.
Re: The WIP Thread
Posted: Thu Aug 31, 2017 8:08 am
by Remmirath
Test video for lightning and rain SFX:
Re: The WIP Thread
Posted: Thu Aug 31, 2017 8:28 am
by Dark-Assassin
Having rain play through mostly a single channel at a time is too weird
Re: The WIP Thread
Posted: Thu Aug 31, 2017 10:59 am
by Scripten
That's really nice and atmospheric. What music is that in the background? It sounds vaguely familiar.
The WIP Thread
Posted: Thu Aug 31, 2017 11:02 am
by GENTEK
Re: The WIP Thread
Posted: Thu Aug 31, 2017 1:47 pm
by Remmirath
GZDoom is gonna flip me the bird soon...
Scripten wrote:That's really nice and atmospheric. What music is that in the background? It sounds vaguely familiar.
It sounds vaguely similar to Perfect Dark's Chicago Stealth track, so that's understandable.
Re: The WIP Thread
Posted: Thu Aug 31, 2017 5:53 pm
by DoomKrakken
A couple of those lightning bolts were upside down... XD
Anyway, the map structure combined with the atmosphere and music reminds me of Mechadon's mapping style, and some of the more beautiful maps I've seen in DUMP 2.
Re: The WIP Thread
Posted: Thu Aug 31, 2017 8:51 pm
by Captain J
Remmirath wrote:GZDoom is gonna flip me the bird soon...
Looks like a bunker that could block anything but moon's falling!
Re: The WIP Thread
Posted: Thu Aug 31, 2017 11:57 pm
by zrrion the insect
throw in a bunch of neon signs, and power lines everywhere and you have the perfect cyberpunk map.
Re: The WIP Thread
Posted: Fri Sep 01, 2017 12:08 am
by Dark-Assassin
Remmirath wrote:GZDoom is gonna flip me the bird soon...
Should brightmap those lights
Also, amazing how much SSAO can add depth and detail to otherwise flat scenes
Re: The WIP Thread
Posted: Fri Sep 01, 2017 12:57 am
by Nash
Remmirath: these keep getting better and better! Out of curiosity, can you post 2 identical scenes, with and without SSAO? I'm just curious to see what they look like without post processing.
And are you using customized SSAO settings? Those kind of look stronger than GZDoom's defaults.
Re: The WIP Thread
Posted: Sat Sep 02, 2017 3:15 am
by KeksDose
Just about perfect targeting for projectiles affected by gravity. Here, the imp fireballs have a gravity of 0.125, resulting in a very flat arc over this long distance.