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Re: The WIP Thread

Posted: Sun Aug 20, 2017 9:18 am
by Accensus
DoomKrakken wrote:I'm still curious about what both of you mean by your flashlight methods. As far as I can tell, Lud's flashlight looked very realistic, especially considering the limitations of the Doom Engine. But what is it Blox would have done, and would it have been possible to implement in the Doom Engine? It wasn't very clear...
That was Caligari's flashlight. I've never made one, lol.

Re: The WIP Thread

Posted: Sun Aug 20, 2017 9:32 am
by InsanityBringer
Caligari's flashlight looks very good, but as mentioned by him its also extremely limited. Its basically using a large normal omnidirectional dynamic light to cast the lighting, and then several overlays to serve as masks, restricting what you can see. As he mentioned, this means that all other lighting on the map is kind of voided.

aw man, projected textures would be so nice in gzdoom. you could replicate flashlight technology from the far in the future year of 2004, yay.

Re: The WIP Thread

Posted: Sun Aug 20, 2017 10:09 am
by Caligari87
To be fair, what Blox was suggesting is, in theory, possible. It's basically another application of the type #1 flashlight, just change the spawned light to a large soft one to simulate bounced light. That's doable. However, it's not going to look very good until we have real spotlights to create the projected beam in the first place. I could tack such an application onto the overlay type, but said overlays would mostly negate it.

8-)

Re: The WIP Thread

Posted: Mon Aug 21, 2017 12:55 am
by DoomKrakken
Shoot, that's what I meant. Caligari's flashlight.

Ok, cool. :)

Re: The WIP Thread

Posted: Mon Aug 21, 2017 1:55 am
by Skelegant

Kill Bill no Ken (aka a fukken death punch bloodbath)
I was going to make this a standalone mod but decided to include it as a powerup in another of my mods to prevent the gimmick from getting old too fast (although I can't think of a reason why anyone would get tired of death punching nazis into bloody mist lol)

Re: The WIP Thread

Posted: Mon Aug 21, 2017 3:10 am
by Captain J
dat good ol' midi drum beat going on in this vid. Heh. And purging Nazis with anime martial art, eh? Now that's 80's anime!

Re: The WIP Thread

Posted: Mon Aug 21, 2017 7:40 am
by Trusty McLegit
In regards to the per pixel lighting thing nash and rachel posted, any reason it doesn't work with voxels? Arent voxels converted to 3d models in gl mode? (I know it was an unfinished version of the feature, i was just wondering)

Re: The WIP Thread

Posted: Mon Aug 21, 2017 1:41 pm
by Nash
Image

Base mesh from scratch (C) 2017 - 3017 me myself and me 602 triangles

Re: The WIP Thread

Posted: Mon Aug 21, 2017 2:47 pm
by KeksDose
Image

Beam science. It also rotates like a corkscrew.

Re: The WIP Thread

Posted: Mon Aug 21, 2017 2:49 pm
by Nash
Looks nice but damn, Actor count says hi :S

Re: The WIP Thread

Posted: Mon Aug 21, 2017 3:23 pm
by Marisa the Magician
I loved doing crazy stuff like that in ut99.

It also involved using one actor per particle :V

Re: The WIP Thread

Posted: Mon Aug 21, 2017 4:20 pm
by Nash
Image

Rigged, weight painted and added bob's (total 804 tris), male/female shape key on the same mesh.

Re: The WIP Thread

Posted: Mon Aug 21, 2017 5:51 pm
by Marisa the Magician
For a moment I thought that hand on the right was a bun.

Re: The WIP Thread

Posted: Mon Aug 21, 2017 6:57 pm
by Captain J
KeksDose wrote:Image

Beam science. It also rotates like a corkscrew.
FEEL THE SCARY POWER OF ME DEATH RAY-

That's some kind of mad-scientist science you've made there.

Re: The WIP Thread

Posted: Tue Aug 22, 2017 1:00 am
by Sgt. Shivers
Skelegant wrote:Kill Bill no Ken (aka a fukken death punch bloodbath)
I was going to make this a standalone mod but decided to include it as a powerup in another of my mods to prevent the gimmick from getting old too fast (although I can't think of a reason why anyone would get tired of death punching nazis into bloody mist lol)
That's a really nice MIDI version of Don't let me be Misunderstood, where'd you find it?