"I need a cool name for my doom mod!"
2 minutes later
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Feb 01, 2017 5:30 pm
by Dr_Cosmobyte
New ready frames.
Doomnukem + Sgt. Shivers
Breadbagfly + Captain J + Wildweasel (Nazis FG42)
Torridgristle + Doomnukem
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 02, 2017 12:04 am
by Captain J
That shotgun looks absolutely groovy!
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 02, 2017 12:12 am
by jdredalert
Hey GAA1992, why don't you create your own resources thread (if you don't have one already)? It would be nice to see all those gorgeous sprites all sorted out in the same place. Great job on the sprites, they are great!
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 02, 2017 12:34 am
by Dr_Cosmobyte
Thanks guys. Much appreciated. I think about it everytime i upload something new, but then i remember on how much things i have to reupload due to not having an acc before... hahahahahahahahaha
Done
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 02, 2017 2:52 am
by chronoteeth
yaaa do it! it'll be great and nice to find ur stuff easier
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 02, 2017 5:57 am
by DoomKrakken
Captain J wrote:
Dual Shocker Rifle.PNG
Most good way to shoot laser accurately is... Well, just shoot it without aiming.
It's uh... A hand cannon or something.
Credits:
Ravage (Centre)
ID software (Barrels and muzzle flash)
Laz Rojas (Barrel shading edits)
3D Realms (Cylindrical ring under barrels and around cuff area, pickup sprite)
Monolith (hand)
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 02, 2017 10:16 pm
by MyNameIs
edgymemester wrote:It's uh... A hand cannon or something.
every weapon sprite needs to have a perspective. and yours is flat.
Spoiler:
proof:
and that's third one, i believe, with same problem
needs to have a perspective
because it looks like that
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 02, 2017 11:57 pm
by Captain J
Besides perspective, muzzle flash needs to be fixed as well. It's like throwing just a flame.