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[SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 3:33 pm
by GENTEK
Hey this is really nice man! :D

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 3:53 pm
by JoeyTD
we now have a non-armcannon mancubus!

I still need to work on the after fire and hit frames.

thanks vader and agaures.

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 4:11 pm
by DoomKrakken
I would think the arms would be much shorter, since those arms seem to be just as long as their pyrocannons... :|

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 4:50 pm
by zrrion the insect
That looks great JoeyTD! Once you get done I may try giving an archvile-esk attack/resurrecting animation. It just seems like that sort of thing would fit.

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 5:56 pm
by Enjay
DoomKrakken wrote:I would think the arms would be much shorter, since those arms seem to be just as long as their pyrocannons... :|
Possibly, but I can see that thing having a big, long, lazy flop of a punch/arm swipe with those arms. Looks cool to me. :yup:

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 6:06 pm
by Arch-vile90
GAA1992 wrote:What's your guys thoughts on this?

Image

A possible (according to feedback) upgrade to the FG-42.
Awesome! Tell me you're planning sprites ( maybe angled ) for the reload of this gorgeous weapon :D

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 6:17 pm
by Dr_Cosmobyte
Thanks GENTEK and Arch-Vile!

It's a prototype for now, there's only this frame. But i'm working on something i've made. Actually i've already posted it here. It's the Browning Hi-Power upgrade. It will appear instead of the Bottini on the next update. The Ranger needs a silencer weapon.

And after this Browning is done (only DECORATE to do), i will work on the assault rifle updates. :)

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 6:54 pm
by Nevander
DoomKrakken wrote:I would think the arms would be much shorter, since those arms seem to be just as long as their pyrocannons... :|
Maybe the arms of normal Mancubi are amputated and replaced with the cannons. Kinda like how the Cyberdemon has one mechanical leg and one actual leg. In this case, the Mancubi just have two mechanical cannons surgically attached.

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 9:52 pm
by DoomKrakken
For the Cyberdemon, that'd be understandable, since it's basically a robot wrapped in flesh.

However, I haven't seen any advanced cybernetics on any Mancubus (save for the Cyber Mancubus). Those appeared to be basic flamecannons.

It's mainly the forearms, for me. I think those should be about two-thirds their current size.

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 10:23 pm
by ThrashfanBert1994
here is a classic style D4 SSg, i decided to put in a few things in it

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 10:38 pm
by DoomKrakken
Looks a lot like a cross between the Doom 64 SSG and the old Neccronixis DOOM SSG...

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 11:03 pm
by Dr_Cosmobyte
Could you post the credits, please?

EDIT: Looks like one of my first submissions.

Image

(Second shotgun on first row.)

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 31, 2017 11:32 pm
by Captain J
JoeyTD wrote:we now have a non-armcannon mancubus!

I still need to work on the after fire and hit frames.

thanks vader and agaures.
Now this is barely completed. And... Should we make its death animation normally or gruesome?

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Feb 01, 2017 12:40 am
by gerolf
Some Duke 3d pistol stuff!
Pistol dry-fire (could be useful if you want manual reloads to be the only way to reload or to create new fire modes):
Image

Pistol without a laser and a sleeker look:
Credits:Turbo for his original design seen here.
Image

Camouflage pistol:
Image

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Feb 01, 2017 2:13 am
by Nevander
gerolf wrote:Some Duke 3d pistol stuff!
Camouflage pistol:
Image
That is freaking badass. :rock: