SLumpEd (v0.5 release page 12)

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Silver Sonic

Post by Silver Sonic »

Great work slayer! Are you going to add lower case support and multiple rename/save options? You know the rename function with the *s from XWE?
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Cutmanmike
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Post by Cutmanmike »

SlayeR hasn't worked on this for a while. Hopefully it won't get abandoned like the other editors. Well at least the source code is about so someone could take over.
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Tormentor667
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Post by Tormentor667 »

I hope he will add this "remove unused textures" feature I requested in another thread to SlumpEd! :(
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sirjuddington
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Post by sirjuddington »

*bump*

Don't get your hopes up, no new version, yet :P But I have just finished creating a website for SLumpEd, so now it has an official 'home' ;)
Last edited by sirjuddington on Wed Mar 14, 2007 8:01 am, edited 1 time in total.
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Cutmanmike
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Post by Cutmanmike »

Can we expect some form of update soon then? My fingers require shortcut keys ;)
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sirjuddington
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Post by sirjuddington »

Shortcut keys were added in 0.5...
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Cutmanmike
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Post by Cutmanmike »

Wait what?! For copy/paste/cut etc?
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sirjuddington
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Post by sirjuddington »

From slumped.txt:

Code: Select all

Shortcut Keys
-------------

Lump List:
Delete - Delete
Ctrl+U - Move up
Ctrl+D - Move down
Ctrl+C - Copy
Ctrl+V - Paste
Ctrl+I - Import
Ctrl+E - Export
Ctrl+W - Export To Wad
Ctrl+R - Rename
Ctrl+Alt+R - Reload

TEXTUREx Editor:
Delete - Remove selected patch
Arrow Keys - Move selected patch
Ctrl+B - Push patch back
Ctrl+F - Bring patch forward
Ctrl+Left - Next patch
Ctrl+Right - Previous patch
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Cutmanmike
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Post by Cutmanmike »

Wow, I must be using an old version :(! Oh btw could you add F2 = Rename?
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sirjuddington
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Post by sirjuddington »

I could go one better and enable double-click renaming (like in windows explorer etc) :P That is, if it works now. When I tried it with wxWidgets 2.6.x it had problems...
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Post by Shadelight »

0.6? What's gonna be in it? :P
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Cutmanmike
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Post by Cutmanmike »

SlayeR wrote:I could go one better and enable double-click renaming (like in windows explorer etc) :P That is, if it works now. When I tried it with wxWidgets 2.6.x it had problems...
I'd prefer F2 since it's generally the rename key. Not to mention I could use it for "speed renaming" :P Either way is nice though.
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Post by sirjuddington »

Well label editing still won't work :/ But I'll add the F2 shortcut I guess. 0.6 won't have a whole lot new, it's mostly minor additions and bugfixes. 0.7 should be a lot 'bigger' though ;)
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Post by Cutmanmike »

This might already in the version I don't have (yet) but if not could you add an option to disable that popup box which informs you you're opening a wad file in a zip?
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Post by mikenet2007 »

Cool program slayer but where can I find some documentation on all its features and how to use them??? Right now I'm wanting to mess with decorate and much of the info on that is at wiki, but I also want to import some textures and I'm having some trouble finding out how that works. I really want a new sky and need to know how to let the game know that the texture is a sky texture and not a flat. I also need to know how tall it would need to be for it to look good in zdoom where people can look up with the mouse. Any documentation on textures in general would be a great help because I want to grab a middle texture from final doom that has invisible parts as well and insert that into my wad using SlumpEd.

I'm using your program as a doom midi juke box as I learn it, lol. I like how you can edit multiple wads and manipulate various aspects of each. Very cool.
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