SLumpEd (v0.5 release page 12)
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
- sirjuddington
- Posts: 1030
- Joined: Wed Jul 16, 2003 4:47 am
- Location: Australia
- Contact:
*bump*
Don't get your hopes up, no new version, yet
But I have just finished creating a website for SLumpEd, so now it has an official 'home' 
Don't get your hopes up, no new version, yet


Last edited by sirjuddington on Wed Mar 14, 2007 8:01 am, edited 1 time in total.
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- sirjuddington
- Posts: 1030
- Joined: Wed Jul 16, 2003 4:47 am
- Location: Australia
- Contact:
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- sirjuddington
- Posts: 1030
- Joined: Wed Jul 16, 2003 4:47 am
- Location: Australia
- Contact:
From slumped.txt:
Code: Select all
Shortcut Keys
-------------
Lump List:
Delete - Delete
Ctrl+U - Move up
Ctrl+D - Move down
Ctrl+C - Copy
Ctrl+V - Paste
Ctrl+I - Import
Ctrl+E - Export
Ctrl+W - Export To Wad
Ctrl+R - Rename
Ctrl+Alt+R - Reload
TEXTUREx Editor:
Delete - Remove selected patch
Arrow Keys - Move selected patch
Ctrl+B - Push patch back
Ctrl+F - Bring patch forward
Ctrl+Left - Next patch
Ctrl+Right - Previous patch
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- sirjuddington
- Posts: 1030
- Joined: Wed Jul 16, 2003 4:47 am
- Location: Australia
- Contact:
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
I'd prefer F2 since it's generally the rename key. Not to mention I could use it for "speed renaming"SlayeR wrote:I could go one better and enable double-click renaming (like in windows explorer etc)That is, if it works now. When I tried it with wxWidgets 2.6.x it had problems...

- sirjuddington
- Posts: 1030
- Joined: Wed Jul 16, 2003 4:47 am
- Location: Australia
- Contact:
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
-
- Posts: 340
- Joined: Wed Jan 24, 2007 8:54 pm
Cool program slayer but where can I find some documentation on all its features and how to use them??? Right now I'm wanting to mess with decorate and much of the info on that is at wiki, but I also want to import some textures and I'm having some trouble finding out how that works. I really want a new sky and need to know how to let the game know that the texture is a sky texture and not a flat. I also need to know how tall it would need to be for it to look good in zdoom where people can look up with the mouse. Any documentation on textures in general would be a great help because I want to grab a middle texture from final doom that has invisible parts as well and insert that into my wad using SlumpEd.
I'm using your program as a doom midi juke box as I learn it, lol. I like how you can edit multiple wads and manipulate various aspects of each. Very cool.
I'm using your program as a doom midi juke box as I learn it, lol. I like how you can edit multiple wads and manipulate various aspects of each. Very cool.