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Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 2:09 am
by Graf Zahl
Nash wrote:rather than user-unfriendly INI editing.
User friendliness is relative. Also, are you willing to program a GUI? ZDoom made do without one for 20 years.
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 2:37 am
by Gez
We could use the same system as ZDoom to automatically find directories from GOG and Steam installs, I suppose.
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 2:43 am
by Graf Zahl
It already should. The code is all there but hard to test for me with no active installation it could detect.
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 2:59 am
by Nash
The detection doesn't work for me. Here's my install paths that I had to add manually:
Code: Select all
Path=D:\Games\GOG Games\Duke Nukem 3D
Path=D:\Games\GOG Games\Blood
Path=D:\Games\Steam\steamapps\common\Shadow Warrior Original\gameroot
Path=D:\Games\Steam\steamapps\common\Ion Fury
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 3:09 am
by Graf Zahl
Can you check with a debugger why they aren't detected?
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 8:13 am
by MrJohnny
It works fine for me. Don't know if it matters, but I used a forward slash instead of a backslash.
Code: Select all
Path=F:/Program Files (x86)/GOG Games/Blood
Path=F:/Program Files (x86)/GOG Games/Duke Nukem 3D
Path=F:/Program Files (x86)/GOG Games/Shadow Warrior
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 8:27 am
by sinisterseed
"Program Files" ? That's interesting.
Anyway, automatic detection of the installed games does not, and never has, worked for me either. If I don't add all the paths to the .ini nothing ever gets found and it just errors out at startup.
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 8:37 am
by Graf Zahl
Ok, and that means that someone with active GOG/Steam installations needs to check the detection code to see why it doesn't work. I cannot fix what I cannot test.
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 10:22 am
by Tea Monster
I have steam, I can check on Megaton if you like and WT (I'm one of the five who purchased it :'( )
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 2:10 pm
by Korell
Tea Monster wrote:I have steam, I can check on Megaton if you like and WT (I'm one of the five who purchased it :'( )
Will Raze work with the World Tour episode, being as it has new enemies and weapons?
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 2:15 pm
by Graf Zahl
No, the source for its extensions has not been released. AFAIK there's a partial patch for EDuke - that one should work but it's the best to get right now.
Re: Raze officially revealed!
Posted: Thu Feb 06, 2020 4:55 pm
by Nash
Pompous Seed wrote:It works fine for me. Don't know if it matters, but I used a forward slash instead of a backslash.
Code: Select all
Path=F:/Program Files (x86)/GOG Games/Blood
Path=F:/Program Files (x86)/GOG Games/Duke Nukem 3D
Path=F:/Program Files (x86)/GOG Games/Shadow Warrior
I think there is some misunderstanding here.
What I meant was, WITHOUT specific paths edited into the INI, the games I have installed are not autodetected. Meaning, with my existing game installs from GOG and Steam, if I run Raze.exe, it cannot start and says "no games detected".
I then have to go into the INI to manually add the paths. Forward or backslashes don't matter; as long as I add the paths in, Raze will detect the games.
What was being discussed here was that, Graf says the autodetection mechanic should have worked - meaning, there should not have been a need to edit the INI. However, it doesn't seem to be working for me, hence why this discussion is being had.
That said, I have no experience with programming and using debuggers so I'm not sure trying to use the debugger will give me any information I can understand...
Re: Raze officially revealed!
Posted: Fri Feb 07, 2020 6:34 am
by Grizzly
the GZDoom autodetection also doesn't work for Doom, for me, when the installations are in a non-default installation path (eg, away from C:\Program Files\).
Re: Raze officially revealed!
Posted: Fri Feb 07, 2020 6:58 am
by MrJohnny
Nash wrote:What was being discussed here was that, Graf says the autodetection mechanic should have worked - meaning, there should not have been a need to edit the INI. However, it doesn't seem to be working for me, hence why this discussion is being had.
I see, my bad. In that case, auto detection definitely doesn't work for me.
Re: Raze officially revealed!
Posted: Fri Feb 07, 2020 8:37 am
by mjr4077au
The ticket for the auto-detection issues is
here. I'm hoping I've been able to provide something useful there.