[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [It's Here!] Insanity's Requiem Mk.2

Post by TiberiumSoul »

The mod might come off as edge as hell but that really wasn't my intention at all i simply wanted to have some comedy and dark humor
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [It's Here!] Insanity's Requiem Mk.2

Post by Carbine Dioxide »

Although I don't like taunts all that much, especially since it's a key bind, but I think they fit in Doom. I mean look at Duke Nukem. Chronoteeth says there's too much swearing, although Duke Nukem says some pretty comedic but maybe/sorta dark stuff.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [It's Here!] Insanity's Requiem Mk.2

Post by chronoteeth »

TiberiumSoul wrote:I can sort of see where your coming from now... pick two things that you would think that the mod doesn't need as general features and ill kill them for the 1.1 release

i absolutely will not get rid of the dark souls script though
I don't remember dark souls swearing at me.
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [It's Here!] Insanity's Requiem Mk.2

Post by Carbine Dioxide »

I don't think there's a death screen in this mod that says "You died, bitch."
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [It's Here!] Insanity's Requiem Mk.2

Post by TiberiumSoul »

clearly you haven't died then yet cause the mod does have one lol
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [It's Here!] Insanity's Requiem Mk.2

Post by Carbine Dioxide »

Did you update it or something to where it actually says that? Cause I've only seen the "You Died" screen.
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [It's Here!] Insanity's Requiem Mk.2

Post by TiberiumSoul »

nah it still says you died the only update ive made so far is the barrel shrouded shotgun that CT made
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [It's Here!] Insanity's Requiem Mk.2

Post by Carbine Dioxide »

Carbine Dioxide wrote:About those in game Mancubi... What's that green one that shoots a bunch of bullets at once and reloads? And what's the regular red one that shoots fire?

Also, what happened to the original Omen sprite? I know Chronoteeth didn't want you using his, but there were plenty of others out there.
I kind of want to bring up the Mancubi sprites again, cause it'd be cool to see some non recolored monsters in here.
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [It's Here!] Insanity's Requiem Mk.2

Post by TiberiumSoul »

For those that were inconvenienced by the dashing system take note that i am removing it for the 1.1 release. you will still be able to double jump/airhike though
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [It's Here!] Insanity's Requiem Mk.2

Post by Carbine Dioxide »

What I just noticed in this new version is that Lost Souls are much easier. I love that, cause I've died so many times to the green ones in the first IR.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [It's Here!] Insanity's Requiem Mk.2

Post by chronoteeth »

dark humor can be great! But it needs to be done well. Random swears and "deep words" dont come off as dark humor
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [It's Here!] Insanity's Requiem Mk.2

Post by TiberiumSoul »

In the older build I was using Vin Diesel 's Riddick voice pack for the character would it be any better if I went back to that? Because besides that, I cant think of a damn thing that's both funny and dark besides the Postal Dude and everyone here save for a select few hates his droning but hilarious voice.

Now, if someone wants to lend their voice to the character I'll happily do away with my friend Jer's "Edgelord" voicework
User avatar
-Ghost-
Posts: 1789
Joined: Wed Sep 08, 2010 4:58 pm

Re: [It's Here!] Insanity's Requiem Mk.2

Post by -Ghost- »

I actually kind of liked the Riddick voice. I think it was the first time I'd seen a mod use it.
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [It's Here!] Insanity's Requiem Mk.2

Post by TiberiumSoul »

it seems like no matter who or what voices the character some percentage isn't going to like it and that, is what infuriates me to no end when making a mod.
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [It's Here!] Insanity's Requiem Mk.2

Post by Carbine Dioxide »

Found a green lost soul... Had a bad time.

Also, can you nerf the Blue caco's health a bit? I always end up pouring so much ammo into them.
Post Reply

Return to “Gameplay Mods”