[1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [It's Here!] Insanity's Requiem Mk.2
The mod might come off as edge as hell but that really wasn't my intention at all i simply wanted to have some comedy and dark humor
- Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [It's Here!] Insanity's Requiem Mk.2
Although I don't like taunts all that much, especially since it's a key bind, but I think they fit in Doom. I mean look at Duke Nukem. Chronoteeth says there's too much swearing, although Duke Nukem says some pretty comedic but maybe/sorta dark stuff.
- chronoteeth
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: [It's Here!] Insanity's Requiem Mk.2
I don't remember dark souls swearing at me.TiberiumSoul wrote:I can sort of see where your coming from now... pick two things that you would think that the mod doesn't need as general features and ill kill them for the 1.1 release
i absolutely will not get rid of the dark souls script though
- Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [It's Here!] Insanity's Requiem Mk.2
I don't think there's a death screen in this mod that says "You died, bitch."
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [It's Here!] Insanity's Requiem Mk.2
clearly you haven't died then yet cause the mod does have one lol
- Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [It's Here!] Insanity's Requiem Mk.2
Did you update it or something to where it actually says that? Cause I've only seen the "You Died" screen.
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [It's Here!] Insanity's Requiem Mk.2
nah it still says you died the only update ive made so far is the barrel shrouded shotgun that CT made
- Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [It's Here!] Insanity's Requiem Mk.2
I kind of want to bring up the Mancubi sprites again, cause it'd be cool to see some non recolored monsters in here.Carbine Dioxide wrote:About those in game Mancubi... What's that green one that shoots a bunch of bullets at once and reloads? And what's the regular red one that shoots fire?
Also, what happened to the original Omen sprite? I know Chronoteeth didn't want you using his, but there were plenty of others out there.
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [It's Here!] Insanity's Requiem Mk.2
For those that were inconvenienced by the dashing system take note that i am removing it for the 1.1 release. you will still be able to double jump/airhike though
- Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [It's Here!] Insanity's Requiem Mk.2
What I just noticed in this new version is that Lost Souls are much easier. I love that, cause I've died so many times to the green ones in the first IR.
- chronoteeth
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: [It's Here!] Insanity's Requiem Mk.2
dark humor can be great! But it needs to be done well. Random swears and "deep words" dont come off as dark humor
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [It's Here!] Insanity's Requiem Mk.2
In the older build I was using Vin Diesel 's Riddick voice pack for the character would it be any better if I went back to that? Because besides that, I cant think of a damn thing that's both funny and dark besides the Postal Dude and everyone here save for a select few hates his droning but hilarious voice.
Now, if someone wants to lend their voice to the character I'll happily do away with my friend Jer's "Edgelord" voicework
Now, if someone wants to lend their voice to the character I'll happily do away with my friend Jer's "Edgelord" voicework
Re: [It's Here!] Insanity's Requiem Mk.2
I actually kind of liked the Riddick voice. I think it was the first time I'd seen a mod use it.
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [It's Here!] Insanity's Requiem Mk.2
it seems like no matter who or what voices the character some percentage isn't going to like it and that, is what infuriates me to no end when making a mod.
- Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [It's Here!] Insanity's Requiem Mk.2
Found a green lost soul... Had a bad time.
Also, can you nerf the Blue caco's health a bit? I always end up pouring so much ammo into them.
Also, can you nerf the Blue caco's health a bit? I always end up pouring so much ammo into them.