Diaz v3 - Random Public Beta #3.5! [p.13]

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wildweasel
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by wildweasel »

Marty Kirra wrote:Time for a bump!

Okay guys, so hypothetically things might be rumbling in the labs of Weasel/Kirra, and now that we've had some time to digest this, I would like some feedback! Diaz has been out for quite a while and Hernandez got a beta release some time ago. What are your favorite features of both, and what would you like to see? I encourage you guys to formulate your opinion and take into consideration the ENTIRE gameplay, not just the weapons (so enemies and other gameplay junk count too!). Please don't turn this thread into a "can you put x gun in?" However, if you'd like to see a certain kind of weapon, or even hate/dislike a current one, don't hesitate to mention it!

To address current concerns, if some sort of update were to be in the works possibly, the shotgun will be replaced. What it is, I'm not too sure. Weasel and I both have our ideas and what route we would want to take with it, but it's definitely going. The current idea is to make this version as big of a jump as the jump was from ww-diaz to wwhc-diaz.

hopefully renaming the pk3 "wwmk-diazv3" cough cough cough. seriously, do you now how many people forget that I was involved in this? like everyone ever.

Go for it, ladies and gentleman! We eagerly await to hear your feedback!
Things that I fully intend to either remove or drastically change:
  • Those nazis are going to be leaving, along with their guns. I know, Marty worked really hard on that damn Mauser rifle, but even the "they live in Hell" excuse isn't really working for me anymore...
  • That said, I plan for the rifle - whatever becomes of it - to be a legitimate sniper weapon. With a zoom function and everything.
  • That shotgun is going, too. No, it will NOT be turning into ww-diaz's SPAS-12. Other things are in store for it. It will still be a shotgun. It just will not be this one.
  • I may move the Test Subjects up to a higher spawn level so I can get away with making them more powerful and less like irritating, jump-happy tissue paper with fireballs.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by TiberiumSoul »

perhaps i could donate a sprite or two as possible place holders for this new shotgun you have to do the recolors to the doom hands though cause i cant recolor to save my life
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Sangelothi
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Sangelothi »

That shotgun doesn't really fit Diaz's style in my opinion
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by insightguy »

1.Are you planning to add the 2 other people in this "Jump" ? If so, then can you at least give them some variation asides the pistols (maybe even just a melee difference).

2.If you are trying to reconceptualisze shotgun:
A.Are you going to at least beef it up? 4 shells, the somewhat wimpy sound and the sprite kinda put me off...
B.Another kind of shotgun would not hurt if you make sure that we still had reason to use the first shotgun (Preferably the accuracy is the only thing affected)

3.Make the super weapons simpler to use? the 6 and 7 slots were kind of odd for me to use, especially when there is a timer to the hold of that weapon that auto releases can be annoying in some situations. (the least thing you can to is to indicate the power level for every shot)

4.Longer combos for melee.

5.Separate grenade key.

6.Faster reloads while berzerk.

7.Melee while holding any weapon (kick/punch/headbutt/etc.).

8.A more interesting rocket launcher

9.Tweaking on the clip size, damage and ROF of the automatic weapons.

10.Suicide grenade abillity (I'm joking! Hell no!)
Last edited by insightguy on Sat Jul 06, 2013 9:11 am, edited 1 time in total.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by wildweasel »

insightguy wrote:1.Are you planning to add the 2 other people in this "Jump" ? If so, then can you at least give them some variation asides the pistols (maybe even just a melee difference).
The multiple characters in the Hernandez alpha really just ended up complicating things, in my opinion. And yes, they did have their own melee attacks.
2.If you are trying to reconceptualisze shotgun:
A.Are you going to at least beef it up? 4 shells, the somewhat wimpy sound and the sprite kinda put me off...
B.Another kind of shotgun would not hurt if you make sure that we still had reason to use the first shotgun (Preferably the accuracy is the only thing affected)
Whatever happens with the shotgun, there will not be two shotguns. We do not need two shotguns.
6.Faster reloads while berzerk.
Already in. In the current version, the Marteba can even fire faster with berserk.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Cardboard Marty »

insightguy wrote:1.Are you planning to add the 2 other people in this "Jump" ? If so, then can you at least give them some variation asides the pistols (maybe even just a melee difference).
Currently I've talked about possibly taking Hernandez out for the time being and concentrating solely on Diaz. Hernandez is kind of a bonus but to be honest, I'm not sure where we're going with this. There's an overwhelming negative chance of either Cortez or Molinero showing up in any future versions of Diaz, and that's just from the eyes of the graphics guy. Things can change in the future but I wouldn't expect more characters other than our starting two anytime soon.
insightguy wrote:2.If you are trying to reconceptualisze shotgun:
A.Are you going to at least beef it up? 4 shells, the somewhat wimpy sound and the sprite kinda put me off...
B.Another kind of shotgun would not hurt if you make sure that we still had reason to use the first shotgun (Preferably the accuracy is the only thing affected)
To give some perspective, Weas and I are bouncing between either an automatic shotgun similar to the Striker or something a little more off the wall (revolver shotgun, anyone?) Of course, this is still all up in the air, but as Weasel said, we definitely won't have two shotguns.
insightguy wrote:3.Make the super weapons simpler to use? the 6 and 7 slots were kind of odd for me to use, especially when there is a timer to the hold of that weapon that auto releases can be annoying in some situations. (the least thing you can to is to indicate the power level for every shot)
I'd personally like to see the Lance Driver and the Neutralizer fuse into a better super weapon using the same charge mechanic. But that's just me. Every weapon is most likely going to get an overhaul, even if it's just graphical.
insightguy wrote:4.Longer combos for melee.
In the works, actually!
insightguy wrote:5.Separate grenade key.
IMO, since we'll be using the zoom function this time around, that's more reason for us not to over-complicate the control set up.
insightguy wrote:7.Melee while holding any weapon (kick/punch/headbutt/etc.).
I have mixed feelings about this. I would like to use alternative fires this time around for something a bit more creative, and while some weapons still have their melee attacks unaltered conceptually...we'll see where this goes.
insightguy wrote:8.A more interesting rocket launcher
Interesting in what way? Graphically or behavior-wise?
insightguy wrote:9.Tweaking on the clip size, damage and ROF of the automatic weapons.
If it were solely up to me, I'd be swapping out both of the current automatic weapons for just one and replace the SMG with something else. That however, is still up in the air. The current automatic weapons are pretty balanced and tweaking any of those attributes directly effects balance. So in the event that they do stay the same, you probably won't see those specific things being adjusted unless they need to be.
insightguy wrote:10.Suicide grenade abillity (I'm joking! Hell no!)
Step 1: Throw a grenade directly below you.
Step 2: ???
Step 3: PROFIT!
Sangelothi wrote:That shotgun doesn't really fit Diaz's style in my opinion
I'm inclined to agree (maybe I'm just bias for graphics I had no part in? lol), but I'm curious as to what you believe Diaz's style to be?
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by wildweasel »

Regarding the automatics, what I would likely do is "merge" the SMG and assault rifle (perhaps restore the AR to the fast-firing, large-magged one from ww-diaz.wad), remove the SMG, and bring the RPK to an even more specialized role, perhaps reinstating the inability to move while firing.

Hmm, actually here's an idea (that I haven't told Marty about yet): remove the shotgun entirely and repurpose the Marteba revolver to fire .410 Shotshell ammo, since the revolver and the shotgun were pretty much competing for roles anyway.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by iSpook »

I'd vote for the merging of the shotgun and the Marteba... as long as it doesn't go the route of the Executioner from BO2 (where it had fuck all in it's effective kill range, even with the long-barrel attachment)... not that I expect such things to happen.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Marrub »

I love everything about Cortez in mkww-ah, though I don't think her elements would translate well.. at all..
Though the melee system in AH is great, implement that in diaz v3 or I will regurgitate this sandwich that I just ate.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by CorSair »

I find current version of the mod very fun and really balanced. But glad to see this is going to get back on track. :D

About the combination of minishotgun and revolver: Sounds pretty special. Hmm... Dual possibility? :P (sounds bit overpowered, in my opinion.)

And one thing that irritates me is the RPK's muzzle flash. Don't know if intended or not, but it keeps blinding me.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Cardboard Marty »

Marrub wrote:I love everything about Cortez in mkww-ah, though I don't think her elements would translate well.. at all..
Though the melee system in AH is great, implement that in diaz v3 or I will regurgitate this sandwich that I just ate.
I think she'd actually be a lot of fun to play as, but the melee system in AH suits her the best. Slap and throw derringers at people's faces! Woo!

Though I hate to break it to you...you might want to prep yourself for some regurgitation...
CorSair wrote:And one thing that irritates me is the RPK's muzzle flash. Don't know if intended or not, but it keeps blinding me.
Is it just because it's large and in charge (hyuk hyuk hyuk)? I kid, but seriously, what do you mean?
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by CorSair »

What I was trying to mean that muzzle flash while firing full auto covers quite lot my screen (mostly central point.) Barely see my target behind that flashing.

Don't know if it bothers anyone else than me. If it's fine for over 66% players, I guess it's just me...
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Cardboard Marty »

What resolution do you play at? I haven't had this problem, but I usually play in widescreen and all that fun stuff.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by CorSair »

1600x900, maximum resolution and no forced ratios. But as I said, probably just me and my eyes.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by wildweasel »

Well, in retrospect, maybe the muzzle flash is covering the area around the crosshair...like a lot...Hmm. I had been vaguely considering replacing the RPK outright (what kind of UAC installation would have a Russian LMG from the 1960's lying around? I can't even use the "Nazi" excuse for that one).
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