insightguy wrote:1.Are you planning to add the 2 other people in this "Jump" ? If so, then can you at least give them some variation asides the pistols (maybe even just a melee difference).
Currently I've talked about possibly taking Hernandez out for the time being and concentrating solely on Diaz. Hernandez is kind of a bonus but to be honest, I'm not sure where we're going with this. There's an overwhelming negative chance of either Cortez or Molinero showing up in any future versions of Diaz, and that's just from the eyes of the graphics guy. Things can change in the future but I wouldn't expect more characters other than our starting two anytime soon.
insightguy wrote:2.If you are trying to reconceptualisze shotgun:
A.Are you going to at least beef it up? 4 shells, the somewhat wimpy sound and the sprite kinda put me off...
B.Another kind of shotgun would not hurt if you make sure that we still had reason to use the first shotgun (Preferably the accuracy is the only thing affected)
To give some perspective, Weas and I are bouncing between either an automatic shotgun similar to the Striker or something a little more off the wall (revolver shotgun, anyone?) Of course, this is still all up in the air, but as Weasel said, we definitely won't have two shotguns.
insightguy wrote:3.Make the super weapons simpler to use? the 6 and 7 slots were kind of odd for me to use, especially when there is a timer to the hold of that weapon that auto releases can be annoying in some situations. (the least thing you can to is to indicate the power level for every shot)
I'd personally like to see the Lance Driver and the Neutralizer fuse into a better super weapon using the same charge mechanic. But that's just me. Every weapon is most likely going to get an overhaul, even if it's just graphical.
insightguy wrote:4.Longer combos for melee.
In the works, actually!
insightguy wrote:5.Separate grenade key.
IMO, since we'll be using the zoom function this time around, that's more reason for us not to over-complicate the control set up.
insightguy wrote:7.Melee while holding any weapon (kick/punch/headbutt/etc.).
I have mixed feelings about this. I would like to use alternative fires this time around for something a bit more creative, and while some weapons still have their melee attacks unaltered conceptually...we'll see where this goes.
insightguy wrote:8.A more interesting rocket launcher
Interesting in what way? Graphically or behavior-wise?
insightguy wrote:9.Tweaking on the clip size, damage and ROF of the automatic weapons.
If it were solely up to me, I'd be swapping out both of the current automatic weapons for just one and replace the SMG with something else. That however, is still up in the air. The current automatic weapons are pretty balanced and tweaking any of those attributes directly effects balance. So in the event that they do stay the same, you probably won't see those specific things being adjusted unless they need to be.
insightguy wrote:10.Suicide grenade abillity (I'm joking! Hell no!)
Step 1: Throw a grenade directly below you.
Step 2: ???
Step 3: PROFIT!
Sangelothi wrote:That shotgun doesn't really fit Diaz's style in my opinion
I'm inclined to agree (maybe I'm just bias for graphics I had no part in? lol), but I'm curious as to what you believe Diaz's style to be?