(Resources)The works of David G
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
The exploding watcher looks good.
- Blaskowitz
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Here is my start on the heavy weapons dude attack frame as if he was holding a rifle of some sorts and a start of a new set of commando variants.
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- Going about doing this with the original doom 2 heavy weapons dude as a base. have yet to add the arms and lets say the zombieman rifle for this frame.
- commando.PNG (1.04 KiB) Viewed 1392 times
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Wow, I just got around to checking out all these sprites you've made. This is some very awesome work!
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
That's a great idea, David. Can't wait to see a full set. 
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
In the mean time i felt this was necessarily.
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- or two if you do not consider the other one a true alt death.
- Soul Haverster alt death3.PNG (5.06 KiB) Viewed 1312 times
- NeuralStunner
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Why dose he seem to get more tan and less grayish as he dies? Is this intentional?
Re: Project Malbogia: the works of David G (ItsNatureToDie)
It's intentional. Take a look at the death frames on the current version of the Soul Harvester.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
His skin's falling off, dude.NeuralStunner wrote:Why dose he seem to get more tan and less grayish as he dies? Is this intentional?
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Really? Looks like a rapid deterioration of melanin to me.XutaWoo wrote:His skin's falling off, dude.
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Hey could anyone give the Arachnatron here an oh shit kind of expression while looking at its exploding part? Right now it looks kind of constipated. See i suck with designing brain like texture of these monsters. Also could that very person(anyone else for that matter) show me a few pointers on how they dealt with this foe design.(step by step type shit and whatever) I stuck on this.
My thanks to anyone who dose.
My thanks to anyone who dose.
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- For its gibbage i was going for a sort of spider mastermind like death with a little a bit of the Arachnatron chunks.
- A Favor.PNG (3.49 KiB) Viewed 1202 times
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Yeah, give him a butthurt expression. Do it.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
I have a suggestion...
What about creating new gibs and freeze/burning/melting/dissolving death effects?
What about creating new gibs and freeze/burning/melting/dissolving death effects?
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Most doom2 monsters are already done, check the posts.Jinal wrote: What about creating new gibs
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
burn and dissolve would be pretty nifty if you could pull off. 

