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Posted: Wed Jul 11, 2007 11:01 am
by Gez
Wikis are made to be corrected in case of error. :)

Deepsea does export a palette with 0 0 0 for index 247.

Posted: Wed Jul 11, 2007 12:52 pm
by HotWax
Would someone be kind enough to number Enjay's image and correct the offending page?

Posted: Wed Jul 11, 2007 1:01 pm
by Marcus101RR
Sounds like PNG uses True Color while ZDoom uses the doom pallet instead. Thats why the BruiserDemon's attack looks so crappy in zdoom. I understand now.

Posted: Wed Jul 11, 2007 2:21 pm
by Gez
HotWax wrote:Would someone be kind enough to number Enjay's image and correct the offending page?
It has been done nearly two hours before your post. :D

Posted: Wed Jul 11, 2007 3:45 pm
by Enjay
Gez wrote:It has been done nearly two hours before your post. :D
However, the image was increased to 16 million colours, resized and saved. That meant that the image had a lot of blurred edges around each colour block using colours that are not in the Doom palette and the image itself no longer contained a 256 colour palette either. What's more, it makes it an unecessarily large file size too.

I've now uploaded a 256 colour image without the blurred edges. However, because it was just a resize of my original image without the blurring, a few of the horizontal borders might be a pixel wider than some of the others. As for the numbering, I just copied and pasted them from the previous updated picture mentioned above (so thanks whoever did that).

What's more, I've learned how to upload a file to a Wiki. :)

Old image
Image
New one
Image

Posted: Wed Jul 11, 2007 3:59 pm
by Enjay
Guest7807 wrote:Sounds like PNG uses True Color while ZDoom uses the doom pallet instead. Thats why the BruiserDemon's attack looks so crappy in zdoom. I understand now.
Actually, I don't think so. The Bruiser pngs are all 256 colour images and most (all?) the projectile sprites are 16 colour images. What's more, I don't think they use any colours that are not in the Doom palette. So Zdoom should not have any problems showing them and should not decrease the quality of the image. Maybe they look "crappy" because there are a limited number of oranges in normal 256 colour Doom but GZDoom, with its hardware accelerated magic, is able to make them look a bit prettier by "smoothing" the pixels into each other with intermediate colours, or something.

I've just noticed that the last 2 images in the Bruisers death sequence are also 16 colour images. Perhaps that goes some way to explaining the problem experienced by you when merging the entries into your project file. Maybe XWE isn't handling 16 colour pngs in the required way? Maybe XWE is also messing with the attack sprites as well to make them look "crappy"?

Maybe this is worth a mention over at the XWE forum on DoomWorld?

[edit]However, I've just merged the bruiser demon WAD into a WAD with a level in it. I used XWE with the file/join command and the files all transferred perfectly into the level WAD with no corruption. [/edit]

Posted: Wed Jul 18, 2007 3:32 pm
by Marcus101RR
Enjay wrote:
Guest7807 wrote:Sounds like PNG uses True Color while ZDoom uses the doom pallet instead. Thats why the BruiserDemon's attack looks so crappy in zdoom. I understand now.
Actually, I don't think so. The Bruiser pngs are all 256 colour images and most (all?) the projectile sprites are 16 colour images. What's more, I don't think they use any colours that are not in the Doom palette. So Zdoom should not have any problems showing them and should not decrease the quality of the image. Maybe they look "crappy" because there are a limited number of oranges in normal 256 colour Doom but GZDoom, with its hardware accelerated magic, is able to make them look a bit prettier by "smoothing" the pixels into each other with intermediate colours, or something.

I've just noticed that the last 2 images in the Bruisers death sequence are also 16 colour images. Perhaps that goes some way to explaining the problem experienced by you when merging the entries into your project file. Maybe XWE isn't handling 16 colour pngs in the required way? Maybe XWE is also messing with the attack sprites as well to make them look "crappy"?

Maybe this is worth a mention over at the XWE forum on DoomWorld?

However, I've just merged the bruiser demon WAD into a WAD with a level in it. I used XWE with the file/join command and the files all transferred perfectly into the level WAD with no corruption.
I figured the way to copy the last death frames without getting them corrupted.

Posted: Fri Jul 20, 2007 8:22 am
by Tormentor667
Sorry, I haven't been in touch with this for a while so please can someone collect all the monsters together that haven't been added yet and link them summarized in one single reply?

Posted: Fri Jul 20, 2007 9:19 am
by Marcus101RR
Tormentor667 wrote:Sorry, I haven't been in touch with this for a while so please can someone collect all the monsters together that haven't been added yet and link them summarized in one single reply?
There may be more...

http://kingofflames.sepwich.com/ScytheSoldier.zip [BlazingPhoenix]
http://www.sendspace.com/file/l85pw9 [DBThanatos]
http://www.sendspace.com/file/kjq9ac [1][Bouncy]
http://www.sendspace.com/file/blaix3 [Bouncy]
http://www.hotlinkfiles.com/files/12150 ... EBARON.WAD [Marcus101RR]
http://www.hotlinkfiles.com/files/12151 ... NOCACO.WAD [Impboy4]
http://www.freewebs.com/icytux/CrackoDemon.wad [.+:icytux:+.]

Posted: Fri Jul 20, 2007 9:24 am
by BouncyTEM
On both the ones I posted;

they both could use some serious decorate upgrading. I still can't think of anything for them. >__<

Posted: Fri Jul 20, 2007 9:28 am
by Marcus101RR
Bouncy wrote:On both the ones I posted;

they both could use some serious decorate upgrading. I still can't think of anything for them. >__<
Want me to look at it?

Posted: Fri Jul 20, 2007 9:30 am
by BouncyTEM
Yeah, go ahead. Just as long as it isn't the bare basics that they are right now.

Posted: Fri Jul 20, 2007 9:40 am
by Marcus101RR
Bouncy wrote:Yeah, go ahead. Just as long as it isn't the bare basics that they are right now.
Okay, Things I fixed.
- Decorate original style without tabs.
- S_END Added (Was missing)

Things this needs...
- Sounds of a Bird, I will search for something. Maybe hexen has something.
- Projectile Attack, Maybe we ca take thebruiserbaron's ball attack.

What do you think?

http://www.hotlinkfiles.com/files/14018 ... HOENIX.WAD

Posted: Fri Jul 20, 2007 10:42 am
by .+:icytux:+.
Maybe my crackodemon could be in?
http://www.freewebs.com/icytux/CrackoDemon.wad

Posted: Fri Jul 20, 2007 11:21 am
by Marcus101RR
Updated (Not Been Added)

NOTE: Usernames in red next to their download means that the file is missing or the URL is invalid. Please Check often.

http://kingofflames.sepwich.com/ScytheSoldier.zip [BlazingPhoenix]
http://www.sendspace.com/file/l85pw9 [DBThanatos]
http://www.sendspace.com/file/kjq9ac [1][Bouncy]
http://www.sendspace.com/file/blaix3 [Bouncy]
http://www.hotlinkfiles.com/files/12150 ... EBARON.WAD [Marcus101RR]
http://www.hotlinkfiles.com/files/12151 ... NOCACO.WAD [Impboy4]
http://www.freewebs.com/icytux/CrackoDemon.wad [.+:icytux:+.]