Interesting idea, but i'd make that hand less-overlapping!
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Dec 10, 2016 2:02 pm
by nakkemake
Just a quick frankensprite. It looks too operlapping for sure.
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Dec 10, 2016 5:52 pm
by zerthex
nakkemake wrote:
How about chainpistol?
Wonderful. Just wonderful.
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Dec 10, 2016 7:32 pm
by Minigunner
I never liked Uboa's edits of my doomguy-ified Powerslave hand.
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Dec 10, 2016 9:07 pm
by XLightningStormL
Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
Could you release a Clean sprite sheet, none of this rubbish blurred one?
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Dec 10, 2016 9:40 pm
by wildweasel
XLightningStormL wrote:
Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
Could you release a Clean sprite sheet, none of this rubbish blurred one?
Have you tried clicking on it?
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 11, 2016 10:02 am
by Metal_Spaghetti
XLightningStormL wrote:
Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
Could you release a Clean sprite sheet, none of this rubbish blurred one?
Cliking on it
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 11, 2016 10:17 am
by Metal_Spaghetti
Some heads for zombies
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 11, 2016 10:21 am
by Captain J
Now that's cadaverously lively!
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 11, 2016 10:50 am
by YukesVonFaust
The Thing Thing wrote:It's Been a while since i did this again but here I am back with some weapons sprites again.
Enjoy
X2 resolution version
Spoiler:
hey, there's the Phoenix Blaster! as always, Nice Job!
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 11, 2016 12:54 pm
by Carbine Dioxide
Metal_Spaghetti wrote:Some heads for zombies
That's amazing! I would love to see that finished!
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 11, 2016 1:56 pm
by Baratus][
I was bored so I made this sprite, based off Unreal's prototype version of the Brute (Bigman)
I was like "What if Unreal was a DOOM clone instead of a Quake-killer?" So I went ahead and open a render scan of the Brute enemy that I have and edited it to look like this.
Although haven't colored or polished it yet, and also needs more frames done.
~ Baratus II
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 11, 2016 2:00 pm
by Vostyok
Hey... That's a cool idea! I like the style of cleaning and shading you've done. Could be interesting fighting him too. Like a rocket launching mancubus with a melee attack. I'll look forward to seeing this
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 11, 2016 2:18 pm
by DoomKrakken
I made these a couple months ago, and even posted them in the "What Did You Last Do?" thread. I forgot I could post them here, since it was actually a sprite.
These are a couple of sprite frames for a discontinued weapon (called the "Sovereign" autocannon) from Guncaster. It was removed before the new update with new hand sprites came out. I added the new hand sprites and changed the color of the shell casing to red, to differentiate it from the slugs fired by Guncaster's new autocannon, the "Matriarch" (which used to be the slugs that the Sovereign could fire).
This is my very first attempt at sprite editing... and IMO it worked out fairly well.