MaxED wrote:Sorry to disappoint you, but that's KMQuake 2
Fair enough, you just can't be sure these days...
Are you rebuilding these 100% from scratch or have you dug into the PSX file formats?
Re: The WIP Thread
Posted: Fri Jul 29, 2016 7:17 am
by MaxED
The level is based on N64 version. In PSX version only the first level is different, in N64 version almost all levels are different (there is at least 1 level adopted from The Reckoning mission pack. There may be more, but I haven't played the whole N64 version yet).
I didn't crack the original rom format, but I've found the way to capture both textures and map geometry.
Re: The WIP Thread
Posted: Fri Jul 29, 2016 7:38 am
by Kinsie
Fun times, then. Hopefully you manage regular releases so that this stuff doesn't get lost if you lose interest! You might inspire someone knowledgeable to help...
MetaDoom has an Ironman mode in the form of Ultra-Nightmare. The Game Over sequence isn't finished yet (I want to smear stats all over it) but it's already chock full of pathos.
Re: The WIP Thread
Posted: Fri Jul 29, 2016 8:08 am
by comet1337
so it autosaves twice when you die?
too bad i use a custom bind for quicksaving that doesn't use the built-in one :v
Re: The WIP Thread
Posted: Fri Jul 29, 2016 8:09 am
by Kinsie
comet1338 wrote:so it autosaves twice when you die?
too bad i use a custom bind for quicksaving that doesn't use the built-in one :v
I can't stop any form of saving whatsoever, the engine just won't allow that, I just hope that this gentle nudge will encourage people to play along, because it's simply fun to see how far you can get on one life.
Re: The WIP Thread
Posted: Fri Jul 29, 2016 9:44 am
by Arctangent
comet1338 wrote:so it autosaves twice when you die?
too bad i use a custom bind for quicksaving that doesn't use the built-in one :v
... Which, if you use, you've missed the entire point.
There's nothing to Ultra-Nightmare! that isn't also part of another difficulty, besides starting from square one when you die. Going "but I can manually save!", to be blunt, just makes you look like an idiot because why would you pick Ultra-Nightmare! if you were just going to use saves anyway?
It's like loading up a mod that removes weapon pick ups from the vanilla maps so you're forced to Tyson levels, but then you go ahead and cheat yourself the weapons anyway. Good job being defiant towards yourself, I guess?
Re: The WIP Thread
Posted: Fri Jul 29, 2016 11:31 am
by Viscra Maelstrom
maybe i will do better on Ultra-Nightmare here than i did in Doom 4!
Re: The WIP Thread
Posted: Fri Jul 29, 2016 7:37 pm
by GENTEK
AVP News!
I think... I really like where I go with that! When ANDROSIS meet ALIENS!
I know... he really need a mask!
Re: The WIP Thread
Posted: Sun Jul 31, 2016 5:25 pm
by arookas
Holy shit, getting something to work on the first try in gzdoom?
#define TOWERDOORPOLYOBJ 6
#define TOWERDOORFLOOR 107
#define TOWERDOORLINES 108
#define TOWERDOORHEIGHT 192
script "hp_towerDoorOpen" (void) {
// slide the polyobj back
polyObj_move(TOWERDOORPOLYOBJ, 8, 192, 32);
polyWait(TOWERDOORPOLYOBJ);
delay(35);
// raise the floor, then hide the polyobj
floor_raiseInstant(TOWERDOORFLOOR, 0, TOWERDOORHEIGHT / 8); // height is * 8
changeFloor(TOWERDOORFLOOR, "textures/GroundsHub/HogBrick2_GH1.png");
setLineTexture(TOWERDOORLINES, SIDE_FRONT, TEXTURE_MIDDLE, "texempty"); // hopefully this is enough to unset 3dmidtex
delay(1); // just incase
// lower the floor
floor_lowerByValue(TOWERDOORFLOOR, 16, TOWERDOORHEIGHT - 4);
tagWait(TOWERDOORFLOOR);
}
Re: The WIP Thread
Posted: Sun Jul 31, 2016 5:34 pm
by comet1337
for a second i thought you had a proper 3d polyobject there
also it may just be compression of the gif, but your crosshair appears to be having a party
Re: The WIP Thread
Posted: Sun Jul 31, 2016 11:52 pm
by Captain J
compression of the gif, i guess. It sure enjoys party with the mr. fancy ACS door!
Anyway real amazing and wonderful door script, Arookas! Hope there will be some other variations!
Re: The WIP Thread
Posted: Mon Aug 01, 2016 12:09 am
by Nash
Arookas wrote:Holy shit, getting something to work on the first try in gzdoom?