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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 8:26 pm
by Vict
Yholl wrote:
Vict wrote:It does seem to be related to the rarity beams. Would it be possible to turn them off completely, maybe via an addon or by having "off" mean "always off"?
I'll have a look, I can most likely reduce the impact of them substantially.
Alright, sounds good. I wouldn't mind having the ability to take them out entirely since they aren't my thing, but finding ways to optimize things more is always nice. Would it be possible for "off" to stop the script running entirely for them? I imagine that starting them again would require a map restart.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 8:28 pm
by edward850
Vict wrote:Rarity beams on: Framerate severely hitched every time the beams started up.
Rarity beams off: Framerate was constantly at an unplayable level.
Perfect. I know exactly what to do with that then. I'll make a test build/branch soon, and see if that improves it.
Vict wrote:Would it be possible for "off" to stop the script running entirely for them? I imagine that starting them again would require a map restart.
If you stop them from spawning or remove them, they will never be able to exist again.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 8:29 pm
by Viscra Maelstrom
the MA-75 B doesn't start with grenades in its slot, you'll have to press alt-fire to load them in.
the Laser Minigun doesn't return to its original idle position after you've fired it. instead, it sticks to whatever spinning frame it's closest to. not a huge deal, but it just looks strange.
the defense drones can be punches, and doesn't respond to the alt fire button. i assume the latter is intentional (why have two buttons that does the same thing), but the former is a bit of an annoyance, especially when you're berserked and have the Gothic set equipped, which means that often you end up OHKO'ing your sentry.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 8:33 pm
by Vict
edward850 wrote:Vict wrote:Rarity beams on: Framerate severely hitched every time the beams started up.
Rarity beams off: Framerate was constantly at an unplayable level.
Perfect. I know exactly what to do with that then. I'll make a test build/branch soon, and see if that improves it.
Awesome, thanks. I'm glad that I could help narrow that down.
edward850 wrote:If you stop them from spawning or remove them, they will never be able to exist again.
As in a game restart, or would it just break them entirely? The former doesn't sound too bad, since you could just have them on or off depending on preference, but the latter is a different matter, if that's the case. We'll have to see how it plays out after the tweak.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 8:45 pm
by Yholl
Viscra Maelstrom wrote:the MA-75 B doesn't start with grenades in its slot, you'll have to press alt-fire to load them in.
Intentional.
Viscra Maelstrom wrote:the Laser Minigun doesn't return to its original idle position after you've fired it. instead, it sticks to whatever spinning frame it's closest to. not a huge deal, but it just looks strange.
Intentional.
Viscra Maelstrom wrote:the defense drones can be punches, and doesn't respond to the alt fire button. i assume the latter is intentional (why have two buttons that does the same thing), but the former is a bit of an annoyance, especially when you're berserked and have the Gothic set equipped, which means that often you end up OHKO'ing your sentry.
Don't punch them then.
Vict wrote:Awesome, thanks. I'm glad that I could help narrow that down.
I've just changed them from checking 35 times a second to checking around once a second, roughly. Should cut down greatly on the trouble you have with them, especially as the new time is randomized, so they won't all call at the same time anymore.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 10:18 pm
by Viscra Maelstrom
the Ballistic Combat Armor gives you 200 points of armor instead of, what i assume, should be just 100.
Yholl wrote:Don't punch them then.
well, maybe they could be immune to your punches so you can't accidentally knock them down? or was this intentional so you couldn't just punch punch punch and have the sentry fire all the time?
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 10:47 pm
by Sgt. Shivers
Almost forgot to post this:

The nanomachic B-Ball.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 10:59 pm
by edward850
Vict wrote:
As in a game restart, or would it just break them entirely? The former doesn't sound too bad, since you could just have them on or off depending on preference, but the latter is a different matter, if that's the case. We'll have to see how it plays out after the tweak.
As in per object. They would never be able to respawn, which would require the map to be reloaded from scratch for them to reappear. That could get very annoying in coop, or loading other people's saves.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Thu Sep 24, 2015 11:17 pm
by Captain J
Sgt. Shivers wrote:Almost forgot to post this:

The nanomachic B-Ball.
Come on and nanoslam and welcome to the microjam.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Fri Sep 25, 2015 12:31 am
by Viscra Maelstrom
Nanofiber Skin Armor doesn't seem to be armor moddable when you put it on. intentional?
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Fri Sep 25, 2015 12:44 am
by wildweasel
Viscra Maelstrom wrote:Nanofiber Skin Armor doesn't seem to be armor moddable when you put it on. intentional?
Er...are you able to armor-mod any other kind of armor while you're wearing it? I think only the Onyx mod can do that, and the Nanofiber Skin armors are all indestructible anyway IIRC...
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Fri Sep 25, 2015 1:50 am
by Viscra Maelstrom
wildweasel wrote:Viscra Maelstrom wrote:Nanofiber Skin Armor doesn't seem to be armor moddable when you put it on. intentional?
Er...are you able to armor-mod any other kind of armor while you're wearing it? I think only the Onyx mod can do that, and the Nanofiber Skin armors are all indestructible anyway IIRC...
i think so. i recall doing it for, i think, the Fireproof armor. it gave me the option to mod the armor as i was wearing it, which was convenient, but the Nanofiber Skin armor didn't allow me to do that.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Fri Sep 25, 2015 8:21 am
by gunofdis
Sgt. Shivers wrote:Almost forgot to post this:

The nanomachic B-Ball.
But can it chaos dunk?
welp, should have looked up what a plasma cannon does before I made it. Plasma rifle just doesn't like to stay rapid fire when assembled.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Fri Sep 25, 2015 10:43 am
by Ribo Zurai
Sgt. Shivers wrote:Almost forgot to post this:

The nanomachic B-Ball.
For the love of Patrick Stewart tell me that's gonna be really in the game and not as a joke.
Also, there's a weird, quick changing frame glitch when you hold down the reload button with the Demolition Battle Rifle while having zero clip ammo.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Posted: Fri Sep 25, 2015 11:00 am
by gunofdis
The in inventory page of the armor/class info screen doesn't work.