Re: [WIP] Russian Overkill - Public beta 1 released
Posted: Mon Nov 28, 2011 12:54 am
Steady on, it isn't even December yet!Trooper 077 wrote:This was definately the best christmas gift this year
Steady on, it isn't even December yet!Trooper 077 wrote:This was definately the best christmas gift this year
I think the spider mastermind is not only throwing rockets at us, but also spamming us with lightning and lasers.Ethril wrote:I, uh...XutaWoo wrote:This just in!
*image*
...DAMNIT
What exactly am I supposed to be looking at, here?
edit: oh i'm blind. the rockets on the right. Why is this dammit-worthy?
Funny enough, I supposed to release it on December, one day before christmas.Jimmy wrote:Steady on, it isn't even December yet!Trooper 077 wrote:This was definately the best christmas gift this year
Nope, I'm not really sure what's going there either, but definitely not missiles homing into offscreen - blue missile are tusk missiles - those ones doesn't have homing capabilities, whether the user has homing activated or not.Minigunner wrote:Actually, Xuta fired rockets at the spider mastermind, but they decided to go full-retard and home in on a friggin' zombieman or something offscreen.
I tried it out, and...XutaWoo wrote:It's a Spider Mastermind firing a Mopanku at you while suspending me in midair and she's not even the worst one.
Hey, you have to somehow even the odds.
Spoiler:
XutaWoo wrote:ro_youarealreadydead.wad
YOU HAVE TEN SECONDS TO LIVE, SHOULD I COUNT THEM FOR YOU?Ethril wrote:XutaWoo wrote:ro_youarealreadydead.wad![]()
challengeaccepted.png
...Wait, you didn't make then ENEMIES use the Fist of the North Tree, did you?
Exact thing here. Hey, magban724, I wonder if you're actually rus ^^Spleen wrote:I'm Russian and I approve this mod
Nope, but I am your fellow neighbour. We indeed love Vodka. Greetings from Poland!HexaDoken wrote:Exact thing here. Hey, magban724, I wonder if you're actually rus ^^Spleen wrote:I'm Russian and I approve this mod
Hmm, from what should I start?HexaDoken wrote:This mod is just great, horewer, there is a thing I'd like to point out. A bit too much explosions to my taste. A bit TOO much. But still, I think you like seeing explosions everywhere and you just don't want to scrap them all out, so I've thought of some kind of a solution to this.
Upgrades. What are they now? They are just random boxes that you pickup and forget about. Nothing more. This way they don't really much add any value to the gameplay. What should they transform in in my opinion? Well, something like next: upgrades are like inventory items, and should be activated manually. They last for the eternity, or until you deactivate them, or until you will activate another upgrade. So, you can hold only one activated upgrade at a time. But, each upgrade affects all weapons you have(or all exept some very uniques for which the upgrades just won't fit), and they drastically change their behaviour. For example, do you like explosions? Fine, find and activate an Explosive upgrade and go kabooming the earth. Do you like simple hitscan bullets with over9000 damage? Wrap in a high caliber upgrade and fill the corpses of nasty demons with lead. Do you want to see railguns? Or flames everywhere? Or frozen statues? Or bouncing projectiles? Upgrades are the thing that you want to have in this case. Thus, this will add more variety - if you are tired with that explosive minigun, transform it in a flamethrower and continue the massacre. The arsenal without the upgrades should be like a standart arsenal, with only slot 5 weapons being explosives.
Actually, I just want to use shotguns the way they're used best - run to the enemy and fire from the point-blank range, without getting yourself gibbed. Also, a railgun shotgun is definitely something I dream of. And there's a bit not enough weapons that can take care of serious enemies without throwing the user in the oblivion after being used in close combat.
Hey, that's pretty nice! I could add it to compatibility patch, heheh.amv2k9 wrote:Menupic for running the mod in Heretic, if you want it. I tried to work the hammer & sickle in somewhere, but it ended up not looking right.