Ribo Zurai wrote:How does the player corruption thing work? Is it a co-op only feature? I wanna fight some mean post-mortem players.
Spoiler:
Ribo Zurai wrote:How does the player corruption thing work? Is it a co-op only feature? I wanna fight some mean post-mortem players.
Spoiler:
20 + 3 + 3 = 26gunofdis wrote:Yeah, but the super shotgun acts like it has 3 barrels :v
If you die to certain damagetypes, you'll become a corrupted player. You can also very rarely encounter them on UV, and they appear a lot on Armageddon.Ribo Zurai wrote:How does the player corruption thing work? Is it a co-op only feature? I wanna fight some mean post-mortem players.
Seryder.gunofdis wrote:Who's the target audience for the marksman pistol? Scouts don't really care because pistols are already quite accurate and fire considerably faster. Everyone else looks at it, then looks at the battle rifle they were already carrying and goes the other way.
Nightmare Masterminds sometimes get bored and start shooting things. Like their allies.
Nice touches. Gives a bit more flavor to some of the enemies if they have actions that they do without the presence of a player. It was also pretty odd for something without arms to be opening doors (Although not in the way that one would think about it unless it was brought up).Enemies without arms or some sort of tech interface can no longer open doors.
I'm pretty sure they're the Archvile replacement on Armageddon. I was doing stupid things with sunder.wad last night and those fuckers would put an early end to the run, sometimes the moment I opened the door.Viscra Maelstrom wrote:i've had one instance where an Arch-Vile spawner plopped a corrupted Renegade in my face, but that's it.
Most of the spoiler stuff from DoomRL didn't make it in this version but is supposed to be in the works. There's a lot of new stuff just for this mod, though.ShinyCrobat wrote:I'm curious, how much stuff did you add from DoomRL that the wiki doesn't document for spoiler reasons?
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Does the performance get better or worse (or not change) if you switch rarity beams off?Vict wrote:(Which it does, with a "pulsing" framerate, so I think it may be the rarity beams that are causing my issues)