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Re: [SPRITES] Spriting Carnival!!

Posted: Wed Jul 13, 2016 5:16 pm
by Mr.Enchanter
SmarineS wrote:Image
An attempt to make a shield wielding smg zombie. Yeah, I know it's not an smg yet... :D
What about the shield? Is it ok for him?
Image

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Jul 13, 2016 5:21 pm
by Slax
VriskaSerket wrote:Snip
Redrawing the moving parts is likely a good idea. Should be easier to animate that way.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Jul 13, 2016 7:03 pm
by 1VAC
Image
i did a full reskin of the shotgun. free to use with my credit thanks

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Jul 13, 2016 8:43 pm
by adamaH_oriH
VriskaSerket wrote:Ok. I suck at making animations, and the firing frames are all made outta just one actual firing frame I ripped.
But I gave the D64 style a shot. Hope I nailed it this time.

Image
Image
Image
Image

Here's the thing compared to the 64 BFG:
Image
80/5
May I use?

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Jul 13, 2016 9:18 pm
by Captain J
Carbine Dioxide wrote:More work on this.

Image
It went better, nice work!
Mr.Enchanter wrote:
SmarineS wrote:Image
An attempt to make a shield wielding smg zombie. Yeah, I know it's not an smg yet... :D
What about the shield? Is it ok for him?
Image
Kinda not enough, why not add UAC logo on it?

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 4:39 am
by TheMightyHeracross
That'd be tough to pull off right on every frame, so that it's not sliding around. I think it's fine.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 4:43 am
by Captain J
Depends on spriting skills and will. Pretty sure that would be not so hard but just boring to copy 'n paste.

EDIT:
KJKwpRl2.png
KJKwpRl2.png (9.15 KiB) Viewed 1028 times
There we go, now with doom-friendly green color.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 7:03 am
by VriskaSerket
adamaH_oriH wrote: 80/5
May I use?
Sure, go ahead.
I might try to improve it tho.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 7:40 am
by nakkemake
Captain J wrote:Depends on spriting skills and will. Pretty sure that would be not so hard but just boring to copy 'n paste.

EDIT:
KJKwpRl2.png
There we go, now with doom-friendly green color.
Nice, and if the zombie had blocking ability, like centaurs in hexen.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 10:28 am
by VriskaSerket
Quick test of how it'd look like in D64:
Image

Of course the light blue tint is because bluh bluh colored light magic, so I gave it the appropriate color for this screenshot.
It's just to show how it'd look, so I didn't bother working on the HUD at all.
So, what do y'all think?

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 10:29 am
by Captain J
Colors are fine, but it looks High-Res then D64 sprites. Otherwise, still out of place.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 10:35 am
by VriskaSerket
Captain J wrote:Colors are fine, but it looks High-Res then D64 sprites. Otherwise, still out of place.
Maybe I should make it a little bit blurry? Sprites in that screenshot look kinda blurry (besides the effects of it being a .JPG)

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 10:41 am
by Captain J
My thought, the sprite seems programmed to be scaled down so it looks like much fancier. Or is it suppose to be originally sized like that?

And yeah, blur and shrink it a little. Would be wonderful if it's doom pallete-friendly.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 10:57 am
by VriskaSerket
Captain J wrote:My thought, the sprite seems programmed to be scaled down so it looks like much fancier. Or is it suppose to be originally sized like that?

And yeah, blur and shrink it a little. Would be wonderful if it's doom pallete-friendly.
If I shrink it it'll be way too small compared to the other guns... I'll see what I can come up with.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu Jul 14, 2016 11:37 am
by Blox
No need to deteriorate a sprite just because a certain something had a nice aesthetic but bad hardware limitations.