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Re: The WIP Thread

Posted: Sat Jan 23, 2016 11:20 pm
by Galaxy_Stranger
Nash wrote:Yes, the spawning function always spawns the parts in a fixed, predetermined order. The actual sprites are rendered at on to a fixed canvas so that positioning them at all at 0, 0 ensures the parts will be where they need to be relative to each other. Downside to this is that there's lots of empty pixels but I'm not too concerned about that. The workflow uses automated methods to render the models into sprites and empty space is the least of my concerns.

EDIT: Another example of the modularity of the system
Spoiler:
That is just ASTOUNDING. Perfect for a Minecraft style sandboxy kinda game - or any RPG for that matter.

Re: The WIP Thread

Posted: Sun Jan 24, 2016 12:41 am
by Major Cooke
Captain J wrote:and now, the demon vanquishing is sacred magic. love and tolerate.
Despite the fact they're murdering EVERYTHiNG around them.

Also... Image

That sure doesn't look tolerant, lovely, or even remotely positive. :P

Re: The WIP Thread

Posted: Sun Jan 24, 2016 1:33 am
by Jaxxoon R
Horsegame.exe

Re: The WIP Thread

Posted: Sun Jan 24, 2016 3:41 am
by Captain J
looks like she already had it, hooray for no more princess celestia's oath.

Re: The WIP Thread

Posted: Sun Jan 24, 2016 4:21 am
by Viscra Maelstrom
Dreadflame wrote:I made a midi version of Death Machine by Living Sacrifice. It's my first midi i've ever made, so if we have any music nerds around, feel free to lemme know how i could better mix the instruments, volume-wise etc. ignore the word "final" in the filename, there is still the last 1/3rd of the song i have to finish and some instrument patterns that i have to fix to be more accurate to the original song.
it's not that bad for a first ever attempt! it's a little too plain-sounding, perhaps, and the main guitar lead could stand to be playing some kind of chord (it might already be, but it kinda lacks the oomph of the original.) the progression is good though, and it loops okay as well. i say keep at it and you'll definitely improve. :)

Re: The WIP Thread

Posted: Sun Jan 24, 2016 8:27 am
by Angel-Neko_X
MineSteele : Cube Shihong
Spoiler:

Re: The WIP Thread

Posted: Sun Jan 24, 2016 8:43 am
by Major Cooke
Captain J wrote:looks like she already had it, hooray for no more princess celestia's oath.
Honestly fuck that oath.

Re: The WIP Thread

Posted: Sun Jan 24, 2016 11:14 am
by leileilol
Nash wrote:The special thing about these 2 players here is that they are actually made up of individual pieces...
Perfect! Now you can use this knowledge to finish up that Amulets TC!

Re: The WIP Thread

Posted: Sun Jan 24, 2016 1:56 pm
by Nash
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Several examples of how Bumi can be used as a level design toolkit to drastically alter the tone and mood of your maps. The tint and fade colours are all customizable to suit your level's mood. Map designed by Real AtroNx.

Re: The WIP Thread

Posted: Sun Jan 24, 2016 1:58 pm
by Siberian Tiger
All the sudden, I want to see Silent Hill but Doom'ish

Re: The WIP Thread

Posted: Sun Jan 24, 2016 3:29 pm
by Blox
Nash wrote:Several examples of how Bumi can be used as a level design toolkit to drastically alter the tone and mood of your maps. The tint and fade colours are all customizable to suit your level's mood. Map designed by Real AtroNx.
Now if only we had something like the "Color Balance" adjustment in Photoshop to really spice things up. ;)
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Re: The WIP Thread

Posted: Sun Jan 24, 2016 3:32 pm
by Zanieon
Blox wrote:Now if only we had something like the "Color Balance" adjustment in Photoshop to really spice things up. ;)
You mean Post Processing? The sad part is that only ReShade is capable of do this in GZDoom as the engine itself doesn't have one and it is also static, you can't change it in realtime as many recent game engines do.

Re: The WIP Thread

Posted: Sun Jan 24, 2016 3:48 pm
by Blox
It is indeed post-processing that I am talking about, and also a very specific filter that I've come to really like.

Re: The WIP Thread

Posted: Sun Jan 24, 2016 4:00 pm
by Nash
Blox - that looks sick, I really wish GZDoom allowed moddable fullscreen post processing shaders too!

Re: The WIP Thread

Posted: Sun Jan 24, 2016 4:54 pm
by Marisa the Magician
I wish I wasn't such a coward and implemented that myself. :oops: