Don't know what you mean by black gloves, cause it looked like Br00tl Guy's gloves in the video. Do you want his or just complete black gloves?
Brutal-styled black gloves, that's what I meant.
Re: The WIP Thread
Posted: Tue Jan 19, 2016 11:47 pm
by Captain J
MaxED wrote:White is fine too
yes, white resembles the color of the clouds, it is absolutely fine! nice work!
Re: The WIP Thread
Posted: Wed Jan 20, 2016 1:40 pm
by kodi
I wouldn't have been able to resist using "Time in real-time" as the subtitle
Re: The WIP Thread
Posted: Thu Jan 21, 2016 12:11 am
by Galaxy_Stranger
Spoiler:
Re: The WIP Thread
Posted: Thu Jan 21, 2016 1:08 am
by Nash
Galaxy: that's really cool looking. The faceted surfaces remind me of early MSDOS flight sims!
Re: The WIP Thread
Posted: Thu Jan 21, 2016 11:48 am
by xenoxols
Well, I'm working on this again. Also, using reshade to force a palette (Blood's) over dynamic lights looks really cool.
Re: The WIP Thread
Posted: Thu Jan 21, 2016 12:01 pm
by Captain Ventris
Since Weasel was so kind as to let me use some of his sprites from Nazis! in Doomvengers, I've taken time to revamp them some. His legs, feet, and shoulders were sometimes weirdly shaped in certain frames so I've altered them to be more consistent (and for his pants to fit him better!). I also went in and messed with the shading on the pants to make them have a rougher texture so they look more like denim. Also reduced him to one gun and replaced the gun and gunflash with something a little nicer (from the Strife-based pistol zombie sprites). Then, just because I've spent far too much time characterizing the Doomvengers, I gave him gray hair at the temples to show that he's an older fella. Overall, I'm pretty darn happy with things and will release all these sprites (with and without grey hair) to my resource thread when I'm ready to release the next Doomvengers version (which won't be an eternity, I promise!), though I'm certain I'll keep tweaking things in the future.
Re: The WIP Thread
Posted: Thu Jan 21, 2016 12:06 pm
by Captain J
to be honest, he would be nicer if he wields gun higher. because you know, that looks cool and makes it at least accurate.
EDIT:
netronian chaos weapons.PNG (3.01 KiB) Viewed 580 times
long time ago, i was thinking about making my mod featuring netronians' weapons and units. and here's what i got.
the progression is very slow.
Re: The WIP Thread
Posted: Thu Jan 21, 2016 12:39 pm
by Captain Ventris
Captain J wrote:to be honest, he would be nicer if he wields gun higher. because you know, that looks cool and makes it at least accurate.
That was how the sprites started, but it's been an idea to shift his aim up at some point when I'm not completely lazy. Actually, I'm bored at work, so:
Re: The WIP Thread
Posted: Thu Jan 21, 2016 12:50 pm
by wildweasel
Hey, that's not so bad! Feel free to submit those as a pull request to the project when they're ready, I'll gladly reintegrate them into the actual project.
Re: The WIP Thread
Posted: Thu Jan 21, 2016 12:55 pm
by Galaxy_Stranger
Nash wrote:Galaxy: that's really cool looking. The faceted surfaces remind me of early MSDOS flight sims!
Thanks! Heh, yeah only the nose is textured so far. The rest of the meshes just have a basic colored material on them right now.
Re: The WIP Thread
Posted: Thu Jan 21, 2016 1:17 pm
by Captain Ventris
wildweasel wrote:Hey, that's not so bad! Feel free to submit those as a pull request to the project when they're ready, I'll gladly reintegrate them into the actual project.
Alright, when I get home and can take out the backgrounds and offsets I'll try to remember to do that. Because the renovation of the sprites is already done, and I just did the arm-raised sprites here at work!
Re: The WIP Thread
Posted: Thu Jan 21, 2016 4:17 pm
by PillowBlaster
Re: The WIP Thread
Posted: Thu Jan 21, 2016 4:30 pm
by Captain Ventris
Finally got off my butt and finished one part of a spriting project I've been dragging my feet on. I'd show you guys, but it's A SURPRISE. Ugh, so much more work to do, haha. Anyway, getting bored enough at work helps me be productive, so that's cool.