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Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 3:50 pm
by Nevander
Oh my... that is delicious. Mind if I use it in a mod?

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 4:04 pm
by Wolfbrf
its for my new mod.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 5:02 pm
by Dr_Cosmobyte
Another creation of mine, done today:

Image

It's intended to be a auto shotty, but you can do whatever you want with it.

to do the shorter Doom64 barrel i got inspired by user legend and started to cut off all the lines to make both vanilla and 64 barrels the same size.

Hands from a shotgun from an Alien series game ripped by Scuba Steve. Reloading frames are from Cage D64 reloading animations, painted gray.

Lower part from rott, iron sights from Doom 64. Muzzle flashes from BD (Sgt. Mark IV.)

Hope you like it!

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 6:32 pm
by NeuralStunner
osjclatchford wrote:Image
oh and a centred version because why not?
There's a 1px light halo around these. (Easier to see in the dark theme.)
RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
That is a nice one. :)

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 8:55 pm
by Kagur
Some weapons I designed using parts from the Baphometh sprite.
Baphometh's humanized weapons
Baphometh's humanized weapons

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 9:18 pm
by Dr_Cosmobyte
Groovy. :shock:

The green one stands out as a neat BFG. Pretty cool Kagur!

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 9:47 pm
by Carbine Dioxide
I want a different hand on this sucker, but I think I'm gonna stick with the CHUB Marine's for now. It's supposed to be a Burst Rifle turned into a pump - action shotgun, or auto if you'd like.

Image

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 10:00 pm
by Kagur
Groovy. :shock:

The green one stands out as a neat BFG. Pretty cool Kagur!
Thank you

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 10:40 pm
by CeeJay
RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
Image

Edit:
Completed with proper flash state

Image
You wouldn't happen to have the original laying about (the doomified D64 plasma gun) ?

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 29, 2016 10:41 pm
by Captain J
RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
Image
Hope you can make idle version of this one!
GAA1992 wrote:Another creation of mine, done today:
Image
It's intended to be a auto shotty, but you can do whatever you want with it.
It looks hella brilliant! except forth sprite seems has no rear sight at all.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 30, 2016 1:48 am
by nakkemake
ZioMcCall wrote:Spy sapp my sentry!
DTF2 anytime soon? :D

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 30, 2016 2:15 am
by Captain J
FYI, it actually exists.

but with less TF2 sprites, but the concept and voices are all same.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 30, 2016 5:55 am
by ZioMcCall
Captain J wrote:FYI, it actually exists.

but with less TF2 sprites, but the concept and voices are all same.
Love this <3

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 30, 2016 8:23 am
by osjclatchford
NeuralStunner wrote:
osjclatchford wrote:Image
oh and a centred version because why not?
There's a 1px light halo around these. (Easier to see in the dark theme.)
right you are sir. bit of a funt-up there somehow... twasn't like it 'afore I uploaded it so some kinda dark magic going on there... here have this amended version instead Image
obviously based on d64's original reload frames (includes the idle frame furthest on the left for comparison)

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 30, 2016 10:13 am
by Carbine Dioxide
No longer chub handed.

Image