"(File)Size Matters" 64K Compo (Judging not underway)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: "(File)Size Matters" 64K Competition
No probs, just asking cause you said 30th and it's almost 2nd here, lol. Time zones, eh.
- wildweasel
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Re: "(File)Size Matters" 64K Competition
Yeah if I might clarify, I must receive entries by midnight tonight in Pacific Daylight Time. That gives you, by my count, about 14 and a half hours to submit entries - any later and I'll begin docking points for lateness.Lud wrote:No probs, just asking cause you said 30th and it's almost 2nd here, lol. Time zones, eh.
I won't start writing the scoresheets until a bit later; I tend to go pretty in-depth, so it may be a while.
Re: "(File)Size Matters" 64K Competition
Roger, roger. I don't have any entries to submit myself, but thanks for the information, nevertheless. I'm eager to see the results; there are some good mods in this competition.wildweasel wrote:Yeah if I might clarify, I must receive entries by midnight tonight in Pacific Daylight Time. That gives you, by my count, about 14 and a half hours to submit entries - any later and I'll begin docking points for lateness.Lud wrote:No probs, just asking cause you said 30th and it's almost 2nd here, lol. Time zones, eh.
I won't start writing the scoresheets until a bit later; I tend to go pretty in-depth, so it may be a while.

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Re: "(File)Size Matters" 64K Competition
Son of a bitch, I thought I fixed the bug where the pinky demon's dashing sound loops forever if you kill them while dashing. I've fixed it now and updated the mod.
Sorry again, I seriously though I had that thing fixed assdfgdsfgjkh
Sorry again, I seriously though I had that thing fixed assdfgdsfgjkh
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Re: "(File)Size Matters" 64K Competition
Alright, I got it.Combine_Kegan wrote:Son of a bitch, I thought I fixed the bug where the pinky demon's dashing sound loops forever if you kill them while dashing. I've fixed it now and updated the mod.
Sorry again, I seriously though I had that thing fixed assdfgdsfgjkh
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Re: "(File)Size Matters" 64K Competition
Thanks Weasel, it wouldn't be one of my mod releases without a few last minute fixes/additions where I completely forget something
Re: "(File)Size Matters" 64K Competition

Doomshock updated. It may be all kinds of broken but has some neater stuff. Thanks and good night.

Edit: Documentation below
Spoiler:Known bugs and issues
Spoiler:
Last edited by kodi on Mon May 23, 2016 9:31 am, edited 4 times in total.
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Re: "(File)Size Matters" 64K Competition
Received, thank you.kodi wrote:Doomshock updated. It may be all kinds of broken but has some neater stuff. Thanks and good night.
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Re: "(File)Size Matters" 64K Competition
!! ATTENTION ENTRANTS !!
As of the end of May 1st, Pacific Daylight Time, the Grace Period for penalty-free submission is now over. Entries and patches submitted beyond this point will be penalized 5% of their overall score. This late penalty will increase to 10% past the end of May 2nd, 15% past the end of May 3rd, and entries will NOT be accepted past the end of May 4th.
As of the end of May 1st, Pacific Daylight Time, the Grace Period for penalty-free submission is now over. Entries and patches submitted beyond this point will be penalized 5% of their overall score. This late penalty will increase to 10% past the end of May 2nd, 15% past the end of May 3rd, and entries will NOT be accepted past the end of May 4th.
Re: "(File)Size Matters" 64K Competition
Just a heads-up: I will try to update the post with my final upload with more documentation for the mod.
Also, I may decide to continue working on and updating it independently of it's status as a contest entry if there's any interest for it - would it be okay if I edit in a separate and clearly marked download link in the post if I decide to do so?
Also, I may decide to continue working on and updating it independently of it's status as a contest entry if there's any interest for it - would it be okay if I edit in a separate and clearly marked download link in the post if I decide to do so?
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Re: "(File)Size Matters" 64K Competition
The question I'd have to ask you is, do you consider this update part of the submission? It's up to you whether you want the previous version to be judged or if the fixes are enough to offset the penalty.kodi wrote:Just a heads-up: I will try to update the post with my final upload with more documentation for the mod.
Also, I may decide to continue working on and updating it independently of it's status as a contest entry if there's any interest for it - would it be okay if I edit in a separate and clearly marked download link in the post if I decide to do so?
Re: "(File)Size Matters" 64K Competition
No, not a part of the submission. It'd be for the sake of the mod itself.

I don't think I'd be able to judge that. The rushed and flawed version will stand as my submission, come what mayIt's up to you whether you want the previous version to be judged or if the fixes are enough to offset the penalty.

Re: "(File)Size Matters" 64K Competition
I also plan on continuing the work on CustomDoom long after the competition is over. The version when the competition ended was 1.4.2. That is the one which should be judged. No time penalties apply to it since it was released weeks ago.
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Re: "(File)Size Matters" 64K Competition
Yup, that's the version I've got in my collection at the moment.Lud wrote:I also plan on continuing the work on CustomDoom long after the competition is over. The version when the competition ended was 1.4.2. That is the one which should be judged. No time penalties apply to it since it was released weeks ago.
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Re: "(File)Size Matters" 64K Competition
It's all fine. I personally made the choice to leave any bugs unfixed to not screw up the filesize, after all. 
