[Justamod] Shut up and Bleed. (Now in V0.4 flavor)

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Ed the Bat
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by Ed the Bat »

Oh no, quite the opposite. You made all my work official! That's what I was wishing for all along.
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chronoteeth
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by chronoteeth »

im glad u put the living gun in this rerelease, I know it was op but the risk reward with the hp made it rad
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by Abba Zabba »

Typo: Lucid Dreaming difficulty reads "Maybe this just a dream"
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by Captain J »

is this mod suddenly become a widescreen friendly?
Image
i've downloaded it at the dropbox link and playing this with GZdoom g1.8.09-78-g1db064b, with 4:3 ratio and without any addons. if it's fine, not sure why it is.
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JimmyJ
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by JimmyJ »

I have a similar issue in 16:10 resolutions, if you force it to display at 16:9 it looks normal so it seems like a case of not being tested with anything but 16:9!
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by wildweasel »

Quick tip for the author: you can create SBARINFO sub-blocks depending on what the chosen aspect ratio is. I'd recommend filing the current HUD into a section that only activates at 16:9, then making an alternative design for everything else (possibly shorten the text labels and bring the numbers closer together).
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by iSpook »

Captain J wrote:is this mod suddenly become a widescreen friendly? i've downloaded it at the dropbox link and playing this with GZdoom g1.8.09-78-g1db064b, with 4:3 ratio and without any addons. if it's fine, not sure why it is.
JimmyJ wrote:I have a similar issue in 16:10 resolutions, if you force it to display at 16:9 it looks normal so it seems like a case of not being tested with anything but 16:9!

Sorry guys, I've tried but actually adjusting the hud to different aspect ratios is just too much work for me. Either stick to 16:9 (or turn force AR off) or DIY, as rude as may be. :C
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by iSpook »

... Actually that was a horrible, horrible lie and I should be punished for it. Since I did this a few minutes ago. Totally not looking forwards to the automap stuff though. (FIrst link's in 5:4 (I think?) and second one's in 17:10, but it works in all Aspect ratios.)
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by Captain J »

well, glad it's redeemed. anyway one note; shotgun shells and a box for them doesn't play the pickup sound unlike the other ammo, haven't found some fitting sounds yet?
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by iSpook »

They actually DO have a pickup sound, it's just so quiet you can barely hear it. I've tried to fix it via SNDINFO but to no avail.

On a sidenote: Decided to move the ammo hud to strife's ammo/stat page. And I'm doing it so it works across all Aspect ratios. Fucking KILL ME PLEASE.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by Captain J »

iSpook wrote:They actually DO have a pickup sound, it's just so quiet you can barely hear it. I've tried to fix it via SNDINFO but to no avail.
i've noticed, but at least you can make it louder with sound editor or pick some useful sounds from some games or sites.

or replace it into shotgun insert sound, maybe? i can hear that one.

EDIT: and another question, one hand grenade gives you a maximum numbers of it, intentional?
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by iSpook »

Are you playing "No escape" difficulty? (Since it gives you double ammo, you'll get 2 instead of 1), did you pick up more than one? I just checked and you only get one per pickup. You start off with two, remember.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by Captain J »

i was played it on nightmare difficulty, and i suddenly got many grenades from one grenade. and it seems every difficulty has the same causes.

and i just spawned grenammo and it gave me only one grenade, but the grenade from rocket replacement gave me...8 of them;

Code: Select all

Actor Rammo replaces Rocketammo
{
	DropItem "Smallgas" 200, 25
	DropItem "Gcase" 180, 3
	Dropitem "GrenAmmo" 140, 8 <- i think it's the problem.
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 1 A_Fall
		Stop
	}
}
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by -Ghost- »

This is probably outside the scope of the mod, but I'd love to see more zombified enemies, like the corpses that occasionally revive. The basic enemies in general I think could use another pass to be more frightening looking/sounding, maybe as a separate addon pack or something. Some nasty looking walking corpses with creepy sounds would be a step in the right direction, I think.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by Abba Zabba »

I've thought the same thing with the mutilated corpses in all the classic Doom games...I can see in this mod especially straight up zombies shuffling around amongst the demons. Maybe make all the marine corpses spawn a zombie that's already risen or can rise...with some of them being the marine zombies, which, due to armor, would be harder to take down.
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