(And I fell in love with Napalm launcher!

No, using 2 ammo would make it pretty crap. Nano mod makes it fire homing missiles 100% of the time.Nems wrote:Also, if I recall right, I think that reloading the launcher after installing the nano pack made ammo consumption drop from 2 rockets to 1.
Fixed. And yeah, the Napalm Launcher is pretty amazing, especially against Demon hordes.SoloSpaghetti wrote:It seems that Tristar plasma rifle cannot be disassembled by Technician.
(And I fell in love with Napalm launcher!)
Yeah, I went back and loaded an autosave to check that out. Love that.Yholl wrote:No, using 2 ammo would make it pretty crap. Nano mod makes it fire homing missiles 100% of the time.
Intended, yes. Oversight, no. You can't see over that shit.Slax wrote:Gotta say, the uzi and battle rifle take up a lot of screen space, especially when firing.
Intended? And oversight?
Yeah I noticed this too, it's a bit distracting and almost makes it hard to see what you're shooting sometimes.Slax wrote:Gotta say, the uzi and battle rifle take up a lot of screen space, especially when firing.
Intended? An oversight?
Don't drop them on your feet, then.-Ghost- wrote:It feels difficult to drop items in this build, as when I try dropping boots or a weapon I almost always immediately pick it back up again.
Fixed. It was actually regenerating, you just weren't letting it because it was not regenerating as it should've been. It will now regenerate properly.Ribo Zurai wrote:The Chaingun doesn't regenerates ammo with the Nano mod.
I could make such a thing, but it would not be pretty in any way, and would be a lot of work for something that really isn't that necessary. It's pretty easy to tell what's better or worse for your current needs, and all weapons have their little niche of use.-Ghost- wrote:One suggestion as well, I'm not sure if this is already in and I missed it or if it's even doable, but maybe add some sort of Inspect Weapon key? Something that lets you see the stats of your current weapon so you can compare things better.
Yeah, the combination of the Nuclear Plasma Rifle and Ammochain has forced me to utterly nerf their spawn rate a while back, they are so very overpowered.Nems wrote:I've come to quickly appreciate nuclear weapons in DoomRL Arsenal, especially the Nuclear Plasma Rifle when coupled with the Marine's Ammochain trait. C:
Slax wrote:Gotta say, the uzi and battle rifle take up a lot of screen space, especially when firing.
Intended? An oversight?
Triple S wrote:Intended, yes. Oversight, no. You can't see over that shit.
I've lowered the Uzi and Battle Rifle sprites quite a bit, should help.-Ghost- wrote:Yeah I noticed this too, it's a bit distracting and almost makes it hard to see what you're shooting sometimes.
Thanks, have another one! :3Slax wrote:Kudos on the quick fixes.
So it is just the RNG, huh? I had a feeling, but it was hard for me to consider that considering I haven't had a runthrough of an IWAD/Megawad yet where I didn't get insane amounts of Agility mods.TheDarkArchon wrote:That's the RNG hating you. I've had runs where Aglity mods were incredibly rare. That said I do notice that mod drops tend to give you a lot of one mod but I think that's just the RNG at work more than a mod thing.
Spoiler: Unique Weapon bugBUG REPORT EDIT 2 & 3:
Spoiler: Some other bugs