Mostly issues with keyboard input and international keyboard layouts. In other words, the reason why ZDoom does not use SDL at all on Windows.Blzut3 wrote:I'm not aware of any significant problems with SDL on Windows.
The official "ZDoom on Mac OS X" thread.
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Re: The official "ZDoom on Mac OS X" thread.
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Edward-san
- Posts: 1774
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Re: The official "ZDoom on Mac OS X" thread.
Not for non-US keyboard layouts.Gez wrote:SDL's fine for Linux.
Re: The official "ZDoom on Mac OS X" thread.
Why not FMOD elsewhere?Gez wrote:In other words, the reason why ZDoom does not use SDL at all on Windows.
Re: The official "ZDoom on Mac OS X" thread.
Huh? FMOD doesn't do mouse/keyboard/joystick input or video output.
Re: The official "ZDoom on Mac OS X" thread.
Hi, as a newcomer to mac, im now enjoying Doom with a custom compiled zdoom on my new macbook pro with the help of this useful information. One thing though, I´m seeing that Zdoom now writes zdoom.ini in Library/Preferences. . I purchase lots of apps on the mac appstore, and the apps there write files in the Library/Application Support/<appname> folder. I would like to modify Zdoom to write files to Library/Application Support/<anyname>. That way, I´d have Library/Application Support/Doom, Library/Application Support/Heretic, Library/Application Support/Hexen, and such. Also, is there a way to change the file zdoom.ini to anything else? macosxdoom.ini?
thank you!
thank you!
Re: The official "ZDoom on Mac OS X" thread.
Wouldn't that make it Library/Application Support/ZDoom ?zdoomer wrote:Hi, as a newcomer to mac, im now enjoying Doom with a custom compiled zdoom on my new macbook pro with the help of this useful information. One thing though, I´m seeing that Zdoom now writes zdoom.ini in Library/Preferences. . I purchase lots of apps on the mac appstore, and the apps there write files in the Library/Application Support/<appname> folder. I would like to modify Zdoom to write files to Library/Application Support/<anyname>. That way, I´d have Library/Application Support/Doom, Library/Application Support/Heretic, Library/Application Support/Hexen, and such. Also, is there a way to change the file zdoom.ini to anything else? macosxdoom.ini?
thank you!
Anyway, the code responsible is this:
Code: Select all
#elif defined(__APPLE__)
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
path = cpath;
path += "/zdoom.ini";
return path;
}
// Ungh.
return "zdoom.ini";
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Blzut3
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- Posts: 3219
- Joined: Wed Nov 24, 2004 12:59 pm
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- Contact:
Re: The official "ZDoom on Mac OS X" thread.
I've uploaded a new build earlier this morning: http://svn.drdteam.org/zdoom-mac/zdoom-r3709.dmg
This build has a shell script in it that picks a version of SDL based on your OS version so it should work for all 10.4-10.7 installations. If people could confirm that it works for them that would be great.
This build has a shell script in it that picks a version of SDL based on your OS version so it should work for all 10.4-10.7 installations. If people could confirm that it works for them that would be great.
Re: The official "ZDoom on Mac OS X" thread.
Works for me, and I might be one having an old SDL, just so that Eternity and Wolf4SDL work too. ZDoom also works in full screen. I hope it won't crash.
It would be so cool if the Command key gets supported...
It would be so cool if the Command key gets supported...
Re: The official "ZDoom on Mac OS X" thread.
It worked! thank you again!Gez wrote:Wouldn't that make it Library/Application Support/ZDoom ?zdoomer wrote:Hi, as a newcomer to mac, im now enjoying Doom with a custom compiled zdoom on my new macbook pro with the help of this useful information. One thing though, I´m seeing that Zdoom now writes zdoom.ini in Library/Preferences. . I purchase lots of apps on the mac appstore, and the apps there write files in the Library/Application Support/<appname> folder. I would like to modify Zdoom to write files to Library/Application Support/<anyname>. That way, I´d have Library/Application Support/Doom, Library/Application Support/Heretic, Library/Application Support/Hexen, and such. Also, is there a way to change the file zdoom.ini to anything else? macosxdoom.ini?
thank you!
Anyway, the code responsible is this:It's in src/gameconfigfile.cpp, in the function FString FGameConfigFile::GetConfigPath (bool tryProg), lines 608 to 620. Apparently you should replace kPreferencesFolderType wxith kApplicationSupportFolderType and path += "/zdoom.ini"; with path += "/ZDoom/zdoom.ini"; I guess.Code: Select all
#elif defined(__APPLE__) char cpath[PATH_MAX]; FSRef folder; if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) && noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) { path = cpath; path += "/zdoom.ini"; return path; } // Ungh. return "zdoom.ini";
Re: The official "ZDoom on Mac OS X" thread.
There´s a way to enable command-key support, i´ve seen at least command-q added in some ports.printz wrote:Works for me, and I might be one having an old SDL, just so that Eternity and Wolf4SDL work too. ZDoom also works in full screen. I hope it won't crash.
It would be so cool if the Command key gets supported...
Re: The official "ZDoom on Mac OS X" thread.
I´m not getting sound on zdoom on the new mac book pro with HD graphics 4000. Could anyone with a current macbookpro/air post whether they're getting sound on zdoom?
Re: The official "ZDoom on Mac OS X" thread.
I asked a friend to check this and sound is OK on newest Retina MBP with 10.8 as well as on previous generation MBPs with 10.7/10.8.zdoomer wrote:I´m not getting sound on zdoom on the new mac book pro with HD graphics 4000. Could anyone with a current macbookpro/air post whether they're getting sound on zdoom?
Have no idea why this could happen. Take a look into console right after game start-up for some warning messages or errors.
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monty8761
Re: The official "ZDoom on Mac OS X" thread.
Hi. I also have a mac and was wondering if it would be any trouble for someone to post the command line parameters that will allow me to play ZDoom multiplayer with other Mac users
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Blzut3
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- Posts: 3219
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- Contact:
Re: The official "ZDoom on Mac OS X" thread.
Just run the binary from the command line with the same options as any other version of ZDoom:
There's a way to pass arugments with open -a, but I don't know it off hand. I believe it's:
Code: Select all
/Applications/ZDoom.app/Contents/MacOS/zdoom -host ...Code: Select all
open -a /Applications/ZDoom.app --args -host ...Re: The official "ZDoom on Mac OS X" thread.
Does zdoom on mac osx support retina display? If it does support it, is it enabled with menu options? retina display's resolution is 2880x1800.