[TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

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Orangewaggs
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Orangewaggs »

Its kinda of a good idea but them it make it seem way too much like Blood and I hoppe that is not what it is supposed to be even though it uses a lot of its textures
Mabuse
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Re:

Post by Mabuse »

Phobus wrote: My vote:
Awesome.
yes, its awesome, if i can quote this.

btw, i hate zo ask this, but i used the newest GZdoom version avaialbe (bin 1-1-04), at least i think its the newest, and when i walk away from the shore into the woods (or whatever it is), when these things come that shoot the flouriscent green "balls" at you the textures of the environmant get glichty, somwhat gryish flickering, in any case it utterly make it unplaybale, or unenjoyable. well, slighty bugs woudl disturb me, maybe i could ignore them, but this one is quite massive.

anyone else encoutered this, or any ideas why this could be or how to fix this.

i simply use GZdoom, with command line parameter, lowest resolution in game. everyting is pretty much standard, nothing special. ok, my computer is not the best )but its also not ancient (ok maybe i guess its 2004 a cheap standard model), so are there any minimum requirement for this one ?

i would love to play this one, so i just ask here-
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Cardboard Marty
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Cardboard Marty »

Uhm, I'm not sure what you're asking, but you did bump a year-old topic. Nobody is really going to take too kindly to that.
Mabuse
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Mabuse »

lol ?

i guess my question is at the right place. and the topic is old but not even a year old.
(still its about tcotd2 and its relaease so i dont know where your problem exactly is tbh)

if you have abetter place for my question pls point to me to it.

thx
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Penguinator
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Penguinator »

For future reference, a private message to Tormentor would have been much more appropriate than bumping this thread.
Mabuse
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Mabuse »

well, i hoped this problem would be known to sombody or something like that, also i didnt know that you are kinda special about these things. sure, if someone makes a useless answer upon a year old request (i which case the answer is usually useless) then its nonsense to "bump" year old threads. but in this case i cant see a real problem with it.

so if nobody mind i would encourage everybody who has to say somethign on this matter to answer ;), since this is a problem. if tormentor can help me ? i dont know. as said i hoped for some helpof SOMEBODY who also expierienced this
but i'll PM him.

so in essence: i use newest GZdoom and also newest Version of tcotd2.pk3, but there are massive graphic glitches, which really make the level unenjoyable, the textures get a greyish fickering whenever you move (after a short while of playing), so i gave up to play that one. what i saw was promising though, unplayable for me tough.
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Vader
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Vader »

The texture glitches are a Gzdoom bug, you need to type this in the console:
"GL_clamping_bug 1"

The problem should be gone then!
Mabuse
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Mabuse »

good to know - ty
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Phobus
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Phobus »

Hmm, I'd say Mabuse did the right thing here, seeing as it is a project thread and he was asking about the project in a legitimate way.

As for the texture glitches, does anybody know if Graf Zahl is fixing those for a later version, or would we be best off setting the clamping thing to 1 and pretending it never happened?
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Enjay
 
 
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Enjay »

I *think* the texture thing is something along the lines of Graf is doing something legit with GZdoom according to the opengl specs but certain cards/drivers aren't reading it as they are supposed to.

Enabling the cvar fixes the problem (presumably by going about things in a different way) but it can have a noticeable performance hit on some systems. Of course, not all systems show the problem and so should not have to accept the performance hit. eg I believe that graf's own system does not show the problem and suffers a performance hit when the cvar is enabled.

I *think* that the cvar may now be enabled by default but I don't expect much more to change about it.
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Unknown_Assassin
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Unknown_Assassin »

Vader wrote:The texture glitches are a Gzdoom bug, you need to type this in the console:
"GL_clamping_bug 1"

The problem should be gone then!
Funny, I did that, and GZDoom still crashes. All I did was get closer to the fire.
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Enjay
 
 
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Enjay »

"GL_clamping_bug 1" only fixes the strange looking stretched textures. It has nothing to do with crashing.

I suggest you make a proper bug report over at the GZDoom forum and attach your crash report there. Graf may never see it tucked away in this thread.

Oh, and seeing as how the crash report is for 1.1.4, have you tried any of the newer builds? You can get them in either of the following 2 locations:

http://svn.drdteam.org/

http://nash.wanzafran.com/doomstuff/svn/
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Unknown_Assassin
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Re: [TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Post by Unknown_Assassin »

@Enjay: Alright, I tried the latest revision on Nash's site, but I still get the Crash Report. I would post a bug report from the start, but I am not a member of the DRDTeam; not only that, I don't want to post a GZDoom bug in a ZDoom forum. Mind doing it for me? I hate to go out to all the trouble registering in another forum in which I don't go to.
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