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Re: The WIP Thread

Posted: Fri Dec 25, 2015 8:00 pm
by Captain J
Still ludicrous gibbing, ispook.
TheMisterCat wrote:as far as palette butchering goes, I did try out some experimental palette swaps for caco and manc, and yeah, they do look a bit poop. might end up making actual graphical variations instead. but doesn't the pain elemental look fricken awesome
I think that buck tooth makes it little silly. Also png is fine too!

Re: The WIP Thread

Posted: Fri Dec 25, 2015 11:47 pm
by ChronoSeth
TheMisterCat wrote: It's not perfect, but it works. I just wish there was a way to directly change flags in ACS.
It's not quite the same, but you can do a little hack with CustomInventory items given by scripts:

Code: Select all

Actor THRUSPECIES_ON : CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0 A_ChangeFlag (THRUSPECIES, 1)
			Stop
	}
}

Actor THRUSPECIES_OFF : CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0 A_ChangeFlag (THRUSPECIES, 0)
			Stop
	}
}
It's not ideal, but sounds slightly easier to manage than what you're doing.

Re: The WIP Thread

Posted: Sat Dec 26, 2015 1:24 am
by TheMisterCat
ChronoSeth wrote:
TheMisterCat wrote: It's not perfect, but it works. I just wish there was a way to directly change flags in ACS.
It's not quite the same, but you can do a little hack with CustomInventory items given by scripts:
It's not ideal, but sounds slightly easier to manage than what you're doing.
Duh, I keep forgetting about this method, it would be easier, thanks.

Re: The WIP Thread

Posted: Sat Dec 26, 2015 3:24 pm
by FireSeraphim
Spoiler:
I figure I pose some screenshots of Level 3 of T-Style here, just to rustle up some interest.

Re: The WIP Thread

Posted: Sun Dec 27, 2015 12:49 am
by Sgt. Shivers
Spoiler:
Working on a medium sized Urban Map. You can try it out here:
https://dl.dropboxusercontent.com/u/141 ... SHV-DQ.wad

Re: The WIP Thread

Posted: Sun Dec 27, 2015 1:09 am
by Captain J
classic, plain, fun, good use of browns, i love this map! although it looks like another particular UAC base rather than urban!

Re: The WIP Thread

Posted: Sun Dec 27, 2015 2:57 pm
by Nash
Leileilol or any of you artsy 3D types, can you help me with a topology problem I'm having, the mesh is supposed to be quite low poly except for TEH BOOB's (because... reasons) however I really think the way I connected the two is shite. Any tips would be much appreciated!
Spoiler: nsfw bobo's

Re: The WIP Thread

Posted: Sun Dec 27, 2015 8:12 pm
by kodi
Image
GZoom Migraine Simulatorâ„¢

There's a bunch of script and shader animation not visible in a still and that's probably a good thing for y'all

Re: The WIP Thread

Posted: Sun Dec 27, 2015 9:00 pm
by TheMisterCat
haha i was gonna do an eye floater script at one point, here, have the graphic

Image

Re: The WIP Thread

Posted: Mon Dec 28, 2015 4:34 am
by abbuw
I made something that I think is magically radical. Don't mind the large pixels in the skybox.
Spoiler: Screenshots

Re: The WIP Thread

Posted: Mon Dec 28, 2015 5:24 am
by Captain J
that fog is fits normally and lovely!

Re: The WIP Thread

Posted: Tue Dec 29, 2015 3:10 pm
by Angel-Neko_X
Tested the Level Editor of the Hotline Miami 2, that was rad but it's bit broken!
Those maps are based on my fan-fiction which I will make Hotline U.A.C with GZDOOM

Re: The WIP Thread

Posted: Tue Dec 29, 2015 4:44 pm
by TheBadHustlex
http://imgur.com/a/QkEL9
A clear lack of character-graphics is the case.
Also, two irrelevant screenshots of new maps I made in order to enhance the exploring experience.

@abb
Utterly beautiful.

Re: The WIP Thread

Posted: Tue Dec 29, 2015 5:43 pm
by Skelegant
Not sure if I'll end up finishing this, but here's the end result of a few hours worth of spriting/coding:
Spoiler:
Spoiler:
Spoiler:
Each weapon has at least 3 different firing modes, one of which is the Mighty Fist (or foot, if she's using both hands)

Re: The WIP Thread

Posted: Tue Dec 29, 2015 7:45 pm
by DoomKrakken
She's really muscular...