Kinsie wrote:Finished and implemented with suitably silly sounds.
The game version's fire is kind of pallete-fucked though, due to being shoved into the Doom pallete. Player sprites, yo...
You should make a rare death where he becomes a toasted waffle, if you ask me personally. ((Me and my friend would joke about how he, should he die of fire: be cooked to a crisp with a "DING!"))
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Apr 26, 2016 10:58 pm
by CeeJay
If I know my Chex Quest lore right, the chex waffle is just a suit/armor he wears with a big hole for his eyes to see through.
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 27, 2016 12:34 am
by Captain J
And that's how that rare death suggestion is reasonable. Since it looks like or it's literally a waffle also it can be served for breakfast.
EDIT:
Gotta love the Black 'n Gold royal textures!
I'm bringing back my BJ Sprite Rotations project after viewing my pervious attempts and no being happy with the results.
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 27, 2016 1:20 pm
by zrrion the insect
ftfy
EDIT: You have the url with .../Redone%20Wolfenstein%20BJ%20Rotations.png?attredirects=0 and if you cut off the red part it works as a hotlink.
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 27, 2016 1:44 pm
by Luigi2600
zrrion the insect wrote:
ftfy
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 27, 2016 6:40 pm
by HavoX
Kinsie wrote:
The game version's fire is kind of pallete-fucked though, due to being shoved into the Doom pallete. Player sprites, yo...
Oh fuck
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 27, 2016 11:07 pm
by Nevander
Made some ammo pickups for a nailgun in vanilla Doom style. Feel free to use for whatever, just please credit. I made these from Doom 2 textures and a NIN nailgun box sprite from Realm667 (forgot which Nailgun it was).
nailgun_ammo_boxes.png (1.78 KiB) Viewed 1457 times
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Apr 28, 2016 3:04 am
by osjclatchford
Nevander wrote:Made some ammo pickups for a nailgun in vanilla Doom style. Feel free to use for whatever, just please credit. I made these from Doom 2 textures and a NIN nailgun box sprite from Realm667 (forgot which Nailgun it was).
real nice, has a doom64 vibe to it
NBOXA0.PNG (925 Bytes) Viewed 1403 times
(from my descent into heresy mod) did these in the vanilla doom style a while back feel free to use too if wanted!
I've been working on expanding on my uac crosshair:
xhairs.png (966 Bytes) Viewed 1403 times
1st is default, 2nd is grenadelauncher reticle and 3rd is to show you to correct your aim when recoil is pushing your aim up too high... feel free to use with credit...
*edit*
I just made these too, one for my unmaker and one for when the missilelauncher is set for nukes... just that extra warning to remind you what you are holding and the pentagram one is just to show that the corruption of the unmaker is even leaking into your hud system! (ok its just for coolness but what can I say it IS cool...)
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Apr 28, 2016 8:41 am
by Luigi2600
Alright So far I've gotten the two of the attack frames done.
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Apr 28, 2016 9:38 am
by Captain J
Luigi2600 wrote:Alright So far I've gotten the two of the attack frames done.
Ftfy again, Hope you learned from what zrrion said!
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Apr 28, 2016 9:48 am
by Luigi2600
Captain J wrote:Ftfy again, Hope you learned from what zrrion said!
I've touched up the legs slightly, thanks for pointing out the error.
Google Sites can be a piece of shit when it comes to sending URL Links.
Also here's another new frame.
Spoiler:
And yes I get the joke just to remind you
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Apr 28, 2016 11:58 am
by TheRailgunner
Something just doesn't look right about it...
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Apr 28, 2016 12:11 pm
by Nevander
TheRailgunner wrote:Something just doesn't look right about it...
It looks too much like it's not holographic. The numbers are kinda scrunched down there too, and I feel like it could use some visor edges in the two top corners.
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Apr 28, 2016 5:01 pm
by zrrion the insect
The Numbers have a shadow to them, which is messing with the hologram effect imo.
If you want something that looks a little bit better to use as a base:
Rusted
Clean