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Re: The WIP Thread

Posted: Mon Sep 21, 2015 9:29 am
by TheBadHustlex
And I thought my ways of designing brands and company-names on buildings were strange.

Re: The WIP Thread

Posted: Mon Sep 21, 2015 10:45 am
by Captain J
maybe they already know those words are dirtily funny and they had to put it on the texture files just for fun. otherwise, they were just being silly.

and i think i got the another example of those funny company names; Postal 2.

Re: The WIP Thread

Posted: Mon Sep 21, 2015 2:07 pm
by Viscra Maelstrom
you guys forgot the best use of those textures: putting them together like Image Image

Re: The Empty Crater Thread

Posted: Mon Sep 21, 2015 7:35 pm
by PWAD Pete
Here, have an empty crater...
Image

Re: The WIP Thread

Posted: Mon Sep 21, 2015 7:42 pm
by DoomKrakken
Viscra Maelstrom wrote:you guys forgot the best use of those textures: putting them together like Image Image
That has got to be the most painful and disgusting thing I've ever heard... aside from abortion procedure descriptions.

Re: The Not-So-Empty Crater Thread

Posted: Mon Sep 21, 2015 8:45 pm
by PWAD Pete
Have a not-so-empty crater... Just kidding, I'm using it. :P
Image

Re: The WIP Thread

Posted: Mon Sep 21, 2015 11:52 pm
by Captain J
sweet mars, you are doing a good job! it's just like i'm seeing the map for another episode for doom 1!

Re: The WIP Thread

Posted: Tue Sep 22, 2015 12:04 am
by DoomKrakken
What I see there in the crater suggests awesome mapping like what I've seen in Armagedoom and Demon Eclipse... :D

It looks super epic.

Re: The WIP Thread

Posted: Tue Sep 22, 2015 12:06 am
by PWAD Pete
Thanks (both of you). This is for a megawad that I'm working on. The first seven levels are here. The next four or five will be on a giant starport drifting nearby. After that is some other planet, and so on. I won't say much more until it is released, since I tend to lose focus easily. I do have the first 4 levels complete though, so it is indeed getting somewhere.

Re: The WIP Thread

Posted: Tue Sep 22, 2015 12:34 am
by Kinsie
Further adjustments and improvements to this geometry from a D-grade clone game
Spoiler:

Re: The WIP Thread

Posted: Tue Sep 22, 2015 1:02 am
by YukesVonFaust
Kinsie wrote:Further adjustments and improvements to this geometry from a D-grade clone game
Spoiler:
A.D. REELISM - SPLOT MISSION

Re: The WIP Thread

Posted: Tue Sep 22, 2015 1:30 am
by Captain J
Kinsie wrote:Further adjustments and improvements to this geometry from a D-grade clone game
Spoiler:
yet somewhat...it looks good and has more quality than doom, or just looks like a duke nukem 3d.

thanks to their duke3d followup textures, i guess.

Re: The WIP Thread

Posted: Tue Sep 22, 2015 7:09 am
by xenoxols
Image
Murica.

Re: The WIP Thread

Posted: Tue Sep 22, 2015 11:13 am
by TheBadHustlex
http://imgur.com/gallery/EgU7i/new
Still can't figure out thumbnails.

@xeno
That's one flare.

Re: The WIP Thread

Posted: Wed Sep 23, 2015 5:03 am
by Mikk-
i've begun making the foundation of an unbelievably simple container script using only 60 lines of acs & decorate together. There's 6 user variables which control the type and quantity of the three items that can be held in the container, and a small array which defines the item name by an internal ID.