The Teminator(WIP)

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TheRailgunner
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Re: The Teminator(WIP)

Post by TheRailgunner »

xenoxols wrote:Yeah, it's a bit weird, but It is the best looking sprite for the job. Anyways version with reloading(on non plasma weapons) is up.
Image

Maybe this will help somehow. On that note, however, I probably should have looked for a more fitting hand for it.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Thanks, but it needs to be o the current one(In the pk3) because that one, while looking better out of game, has perspective issues in-game.
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Captain J
 
 
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Re: The Teminator(WIP)

Post by Captain J »

TheRailgunner wrote:Image
Maybe this will help somehow. On that note, however, I probably should have looked for a more fitting hand for it.
yeah, it did help. Unless the hand is out of perspective, through. Perhaps i could replace it into something better if you can repost it without hand.

EDIT:
well, i was meant this hand. but it seems it'll going to be never works.
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Hornetzero
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Re: The Teminator(WIP)

Post by Hornetzero »

Image

I made another minigun, this time by the help of a model rip. The red spot is the place where the left hand knuckles go for gripping this beast of a gun. You will have to attach the animated barrels on to the main base or use the base I provided in my previous minigun for this weapon.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

This is the one I could use the hand on:
Image
The other one looks like it is pointing up in game.
Oh, and thanks Hornetzero, although the brightness is a bit high.
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Captain J
 
 
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Re: The Teminator(WIP)

Post by Captain J »

seems that's from serious sam 3 to me, i mean almost!
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Hornetzero
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Re: The Teminator(WIP)

Post by Hornetzero »

seems that's from serious sam 3 to me, i mean almost!
Recognizing that after the scale down and removal of hands, is a bit concerning. Perhaps you play too many games with too much focus to notice these kinds of details, CJ. :lol:
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Captain J
 
 
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Re: The Teminator(WIP)

Post by Captain J »

well, i actually didn't played recent serious sam series, though. youtube teaches all-about the game thingies to me. :P
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Slax
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Re: The Teminator(WIP)

Post by Slax »

Must have moar dual-wielding. The rifle/shotgun combo is already too damn cool. Addictive! M79/Pistol happened at the end of T2 so there's something.
Could really do with an Uzi/Something combo.

Oh, a lot of first-person weapon sprites seem to be in need of some alignment. My failing memory tells me that a lot of them were simply too high.
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jdredalert
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Re: The Teminator(WIP)

Post by jdredalert »

Uzi + Hardballer would be awesome. :)

Good to see you brought this mod back!
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Yeah, I was thinking about dual wielding the uzi and pistol. Anyways I've got to wait a few hours before I can work on it, because of school. Also I hate touchscreen keyboards.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Alright, minor update with fixed casing behavior.
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Hornetzero
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Re: The Teminator(WIP)

Post by Hornetzero »

Image

Here is the darkened minigun.

A couple of things to improve:

- When you reload the pump action shotgun while holding both assault rifle and shotgun, the machine gun starts bumping oddly and after reload, we switch to shotgun only.
- Minor , but when reloading the level action, I think it would be better to have the left arm (the one inserting the shells) move left, sideways to reach for the other shells instead of sliding it down the butt of the shotgun. The way it looks now, it feels as though the shell is inserted without any friction.
- The M79 grenade launcher is held the wrong way. It should be held like a standard hand gun (the Terminator doesn't need both arms to use this).
- For an alternate fire for the lever action shotgun, you can have him hold it with both arms and fire, without needing to rotate it (instead just have him twist the lever a bit)
- The Minigun sounds are a bit off. The gun fire sound itself is superseded by the sound of the ammo falling on the ground and it all comes out sounding awkward.
- The explosions from all weapons and destruction need to have an alpha setting on as the sprites look too flat otherwise.
- Turning off autoaim would be really beneficial to this, as many guns shoot in the wrong altitude when the gun points at them (tried this out with the two grenade launchers).

and finally, please release a new version with the player only.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Alright new version(including player only) has been released. Fixed the lever action reload, the minigun sounds, and explosion alpha. I am working on the other things, except autoaim, which is the player's choice, not mine.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Quick fix to the no enemies version and faster weapon switching.
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