Pirate Doom! - House of Mojo 06/05/14

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Captain J
 
 
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Captain J »

if you're going to make a final stage as good ol' classic arcade game, how about boss rush and final boss at the the end?
and talking about spiders designs, should i just change some colors or put every pieces of wood 'n' metals on it? brain part is machine too?
oh, also of course i can add a vertical exhausts on their back too. ;)
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Arch
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Arch »

Boss rush could be nice, probably tricky to do, but I can try.

About the spiders, the more wood n´metal, the better :) A cog wheel somewhere would be great too hehe

The brain part should stay as it is, but maybe partially covered by something... bandana again? Helmet? I put a viking helmet on it, looked good but this is not Viking Doom so I dropped this idea :wink:
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Ed the Bat »

How about covering his head with an upside-down cask of grog, like he's super-drunk? :P
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Captain J »

Image
if arachnotron is looking something for protect his head and include metal, how about rusty washbowls? ;)

and before designing spider mastermind was witch like...but she must be looks like a stimpunk style for fits pirate's heyday together!
so, does anyone have a good idea for metal helmet? arachnotron is done.
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Arch »

Maybe she could have a biker helmet with skulls and crossbones for pirate reference.
Spoiler:
And could wear glasses like these, on her eyes or over them:
Spoiler:
Arachnotron is done? When will you show me? :mrgreen:
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Captain J »

BSPIA1D1.png
BSPIA1D1.png (5.78 KiB) Viewed 1051 times
well i tried, i'm really not good as spriting expect, color their legs, put some small cogs at joints then it's done i think.
also i'm not using a photoshop, instead i'm using a pixlr, so i have no idea for how change those leg's color easily and faster.
so...need a teamwork i think.
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Arch »

Nice exhaust! I think this is going to work. If someone could help us make it a little bit more like "doomish" will be perfect. I mixed it with my "viking" version, just took the horns out because it´s a nice helmet and has all angles. The "wood" still doesn´t look much like wood.

Image

Edit: I forgot to ask: can you make more angles for this exhaust?
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Captain J »

unholy rats in under the sea! that's a real monster remaking, you're tottaly better then me matey!
well some infos about wooden legs, i think you need put a growth rings on them.
don't make them hardly, just draw a line easily, and alrighty. i'm in!

EDIT: also, those smokes coming from exaust is worthless if you know how to make them appear from DECORATE.
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Arch »

Yep smoke will be spawned, that was just to show the idea. By the way, your exhaust is working well, thanks matey!

There is a temporary download link for this mod since drd files is out. Here it is:
http://www.mediafire.com/?hjx857p0o62k693
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Ed the Bat »

Link says your file is blocked for violation.
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Arch »

Oops I think it was the .pk3 format, I reuploaded a .zip file now:
http://www.mediafire.com/?cbnp6rj5km343j7
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Ed the Bat »

Still violated...
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by wildweasel »

I wonder if it's because of the word "pirate" in the file name? Try renaming it to "ninja doom" and see if that does anything?
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Re: [WIP GZDoom] Pirate Doom! - map 12 "Baron Castle"

Post by Ed the Bat »

wildweasel wrote:I wonder if it's because of the word "pirate" in the file name? Try renaming it to "ninja doom" and see if that does anything?
Probably. They usually block things with fishy names, like "warez".
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Re: [WIP GZDoom] Corsair Doom! - map 12 "Baron Castle"

Post by Arch »

Yes you both are right. I think now it´s going to work:

Corsair Doom!
http://www.mediafire.com/?3rfba0bhpkjfd68
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