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Posted: Thu Sep 13, 2007 7:37 am
by Dancso
jallamann wrote:*pictures*


Editor shots of a Warcraft III RPG map I've recently started.
awesome pictures! looking foward for that! :)

Posted: Thu Sep 13, 2007 12:51 pm
by DoomRater
Yeah, does it work with Frozen Throne as well? This looks fun...

Posted: Thu Sep 13, 2007 12:59 pm
by jallamann
DoomRater wrote:Yeah, does it work with Frozen Throne as well? This looks fun...
Actually, it requires TFT because of it's size (256x256)

EDIT:
Started making heroes.

Image
Image

Forgive the names, they're custom Mountain King and Priestess of the Moon units which haven't had their available names changed.

Posted: Fri Sep 14, 2007 6:33 am
by Nash
More bathroom goodness!
Spoiler:
The toilet was remodeled again! It's not a big deal though because I'm already comfortable with modeling; the latest incarnation took only 20 minutes from scratch.

I'm quite happy with the texturing... the previous painting jobs were very rushed but I took my time with this one.

Posted: Fri Sep 14, 2007 6:59 am
by Cutmanmike
I'm quite certain now nash, you have some sort of fetish with being in the bathroom :P

What was wrong with the previous toilet?

Posted: Fri Sep 14, 2007 7:36 am
by XutaWoo
Cutmanmike wrote:I'm quite certain now nash, you have some sort of fetish with being in the bathroom :P

What was wrong with the previous toilet?
It didn't have the flusher or the pipe, and now the texturing looks waaaay better.

Posted: Fri Sep 14, 2007 7:54 am
by Cutmanmike
Well yeah but it's still doom and the other one looked fine to me ;)

Posted: Fri Sep 14, 2007 9:35 am
by Nash
What Xutawoo said. Plus I've been playing Silent Hill 3 a lot recently and downloaded a level viewer to see how the levels were done, and that inspired me. And to be honest, the first three models looked too rushed.

I've also found a workflow that I'm really comfortable with and that which allows me to paint textures onto models photorealistically (well, almost).
yeah but it's still doom
I intend to push GZDoom to the limits with this mod I'm making. That means no low poly models...

Posted: Fri Sep 14, 2007 1:25 pm
by Risen
While I'm not sure I'd be spending the time to redo that model yet again, I do admit this looks significantly better than the previous iterations.

Posted: Fri Sep 14, 2007 2:44 pm
by Nash
Hehehe. I imagine most people would get sick after the first remodel. But I was just never satisfied with what I've created for the previous three models, and playing other commercial games just made me realize the kind of standard I have to aim when modeling in-game objects.

First person games always demand extra detail from the models because you're going to be able to view them really upclose.

Besides, the whole thing was a great learning process for me. With the workflow I've developed, I can pump tons of high quality props in no time.

Posted: Fri Sep 14, 2007 2:53 pm
by Wills
What is this toilet for again? Whatever project needs this level of detail for toilets certainly catches my interest.

Posted: Fri Sep 14, 2007 2:59 pm
by Cptschrodinger
He's got my interest too, as long as we can blow them away to make funny fountains like in duke 3d. :P

By the way, did anyone notice that duke could actually DRINK from the toilet spray? What a sicko.

Posted: Fri Sep 14, 2007 5:29 pm
by jallamann
Sniper joe wrote:By the way, did anyone notice that duke could actually DRINK from the toilet spray? What a sicko.
The water that goes into the toilet's cistern is in pretty much every case the exact same kind of water you'd get from the sink.

Posted: Fri Sep 14, 2007 5:33 pm
by Cptschrodinger
I actually forgot that... heh.

Posted: Sat Sep 15, 2007 2:30 am
by Matt
It's probably cleaner, too, given people aren't constantly dipping their grubby hands and faces in it...

Also, that toilet deserves to be a map of its own.