Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DustedPandemonic
Posts: 81
Joined: Tue Nov 28, 2017 12:17 pm

Re: Dusted's Pandemonia (v2.6) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by DustedPandemonic »

Big update 2.6 has been released, featuring a lot of overhauled and new content!
Changelog and downloads are included in the original post.
User avatar
Ranubis
Posts: 19
Joined: Wed Sep 21, 2022 5:03 am
Preferred Pronouns: He/Him

Re: Dusted's Pandemonia (v2.6.1) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by Ranubis »

When did Gunlocker addon release? i didnt play this for a long time and just found it on the main page info, thank you for your awesome work :)
User avatar
ToxicFrog
Posts: 240
Joined: Thu Oct 05, 2017 10:09 am
Preferred Pronouns: She/Her
Operating System Version (Optional): NixOS
Contact:

Re: Dusted's Pandemonia (v2.6) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by ToxicFrog »

DustedPandemonic wrote: Tue Feb 04, 2025 11:29 pm Big update 2.6 has been released, featuring a lot of overhauled and new content!
Changelog and downloads are included in the original post.
Sweet! I look forward to checking it out.

Also, I have a question -- what does the progression system consider "progress"? Is it based entirely on kills and pickups, or does it try to take into account levels cleared as well? If the latter, how does it deal with hubclusters, which may have you repeatedly entering and leaving the same map?
User avatar
A_D_M_E_R_A_L
Posts: 308
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Dusted's Pandemonia (v2.6) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by A_D_M_E_R_A_L »

ToxicFrog wrote: Wed Mar 05, 2025 5:52 am
DustedPandemonic wrote: Tue Feb 04, 2025 11:29 pm Big update 2.6 has been released, featuring a lot of overhauled and new content!
Changelog and downloads are included in the original post.
Sweet! I look forward to checking it out.

Also, I have a question -- what does the progression system consider "progress"? Is it based entirely on kills and pickups, or does it try to take into account levels cleared as well? If the latter, how does it deal with hubclusters, which may have you repeatedly entering and leaving the same map?
The progression is centered around the "game level" which increases on certain conditions (exiting maps, collecting runes and, whether or not you load Insurrection, collecting sidegrades or applying augments to weapons) and it affects everything under the sun (weapons, items and monsters). The higher the game level, the more stuff will be unlocked to their respective spawn pools.
User avatar
ToxicFrog
Posts: 240
Joined: Thu Oct 05, 2017 10:09 am
Preferred Pronouns: She/Her
Operating System Version (Optional): NixOS
Contact:

Re: Dusted's Pandemonia (v2.6.1) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by ToxicFrog »

Ok, that makes sense. So something that has you briefly dipping into a bunch of different maps before leaving them to return to the hub will see the game level increase fairly rapidly, then? Will it count it as multiple "level exits" if you keep going back and forth between one of those levels and the hub, or does it only count the first one?
User avatar
A_D_M_E_R_A_L
Posts: 308
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Dusted's Pandemonia (v2.6.1) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by A_D_M_E_R_A_L »

ToxicFrog wrote: Wed Mar 05, 2025 7:06 pm Ok, that makes sense. So something that has you briefly dipping into a bunch of different maps before leaving them to return to the hub will see the game level increase fairly rapidly, then? Will it count it as multiple "level exits" if you keep going back and forth between one of those levels and the hub, or does it only count the first one?
Each level exit, hub or a normal map, will increase the game level.
User avatar
ToxicFrog
Posts: 240
Joined: Thu Oct 05, 2017 10:09 am
Preferred Pronouns: She/Her
Operating System Version (Optional): NixOS
Contact:

Re: Dusted's Pandemonia (v2.6.1) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by ToxicFrog »

Oh no.
User avatar
DustedPandemonic
Posts: 81
Joined: Tue Nov 28, 2017 12:17 pm

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by DustedPandemonic »

Pandemonia v.2.6.2 has been released!
Anarchy Monsters: v1.4.2
Insurrection: v1.4.1.2
Renovation: v0.3

Changelog and downloads are in the original post.
Real update this time, no April Fool's content here!
User avatar
Ranubis
Posts: 19
Joined: Wed Sep 21, 2022 5:03 am
Preferred Pronouns: He/Him

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by Ranubis »

I have some feedback:

-100% completion rewards no longer appear as items in the inventory, why? now i cant see how many i have left

-Those orange glass bottles were supossed to be used as boss spawners but they dont appear in the inventory, so i cant use them

i think it must be some bugs but i would appreciate some clarification, thx!
User avatar
BLSZDOOM
Posts: 107
Joined: Fri Jun 21, 2024 5:04 pm

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by BLSZDOOM »

hellou there,is renovation standalone?because it doesnt work if you want i can post the error message later(because last time i posted a error message i was told that i didnt had to post a wall of text)
User avatar
BLSZDOOM
Posts: 107
Joined: Fri Jun 21, 2024 5:04 pm

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by BLSZDOOM »

and another thing,anarchy monsters doesnt work either,does it need pandemonia?because pandemonia monsters only works fine.
User avatar
Ron_Dallas
Posts: 29
Joined: Sun Nov 06, 2022 2:20 am
Operating System Version (Optional): Windows 10
Contact:

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by Ron_Dallas »

Ranubis wrote: Wed Apr 02, 2025 2:02 pm I have some feedback:

-100% completion rewards no longer appear as items in the inventory, why? now i cant see how many i have left

-Those orange glass bottles were supossed to be used as boss spawners but they dont appear in the inventory, so i cant use them

i think it must be some bugs but i would appreciate some clarification, thx!
There is 2 inventories now, check the button config.
BLSZDOOM wrote: Wed Apr 02, 2025 2:15 pm and another thing,anarchy monsters doesnt work either,does it need pandemonia?because pandemonia monsters only works fine.
On google disk is a file with load order to launch mod and it`s addons, check it. Monsters is separate file to launch with other weapon mods, and does not work with either of pandemonia addons.
User avatar
BLSZDOOM
Posts: 107
Joined: Fri Jun 21, 2024 5:04 pm

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by BLSZDOOM »

that is the deal though,monsters works with other gameplay mods but ANARCRHY monsters does not and in a readme file it said that it was compatible with monsters i think maybe you should change the description.
User avatar
Ranubis
Posts: 19
Joined: Wed Sep 21, 2022 5:03 am
Preferred Pronouns: He/Him

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by Ranubis »

Ron_Dallas wrote: Sat Apr 05, 2025 3:50 am
Ranubis wrote: Wed Apr 02, 2025 2:02 pm I have some feedback:

-100% completion rewards no longer appear as items in the inventory, why? now i cant see how many i have left

-Those orange glass bottles were supossed to be used as boss spawners but they dont appear in the inventory, so i cant use them

i think it must be some bugs but i would appreciate some clarification, thx!
There is 2 inventories now, check the button config.
BLSZDOOM wrote: Wed Apr 02, 2025 2:15 pm and another thing,anarchy monsters doesnt work either,does it need pandemonia?because pandemonia monsters only works fine.
On google disk is a file with load order to launch mod and it`s addons, check it. Monsters is separate file to launch with other weapon mods, and does not work with either of pandemonia addons.
Thanks, i think dusted should put inventory option easier to see...? so you dont have to use adavanced search option. Ive played some time since 2.3 and never got that Rainbow Beam Mastermind, does anyone know how rare is it?
User avatar
Ron_Dallas
Posts: 29
Joined: Sun Nov 06, 2022 2:20 am
Operating System Version (Optional): Windows 10
Contact:

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

Post by Ron_Dallas »

Ranubis wrote: Wed Apr 09, 2025 10:16 am Thanks, i think dusted should put inventory option easier to see...? so you dont have to use adavanced search option. Ive played some time since 2.3 and never got that Rainbow Beam Mastermind, does anyone know how rare is it?
Got it after 45 danger level
Post Reply

Return to “Gameplay Mods”