Re: [WIP] Malice - Version 1.0pre3 [GRENADES AGAIN!]
Posted: Sun Jun 05, 2022 11:38 am
So, currently working on finishing the Crisp version, and along the way, I ended up refining the Quick Grenade function:
*Grenade Upgrade Chips are now required to use special grenade types, and are a rare drop. Basically, if you don't have the chip for a given grenade type, you can't use or select it.
*Tri-Heavy Grenades can be unlocked - (almost) all of the power of a Tri-Heavy Torpedo, right in the palm of your hand. It has the slowest recharge rate of all grenade types owing to its excessive damage capacity.
In addition:
*Both Tri-Heavy projectiles (grenades and torpedoes) now deal residual antimatter damage upon detonation. This also makes them much more hazardous to use up close - use extreme caution!
Try it today...or whenever! Also, if anyone's interested in a half-finished Crisp version, here it is. - load after RG_Malice.pk3, as it's just weapon sprites. Note that a few weapons still have motion blur, and in the case of the M-Zero rifle, the firing sprites still retain it despite the rest of the set being re-crispified. A large number of weapon sprites don't have a crisp original set (namely, weapons introduced after I started abusing blurs), so they'll take me some time to finish.
*Grenade Upgrade Chips are now required to use special grenade types, and are a rare drop. Basically, if you don't have the chip for a given grenade type, you can't use or select it.
*Tri-Heavy Grenades can be unlocked - (almost) all of the power of a Tri-Heavy Torpedo, right in the palm of your hand. It has the slowest recharge rate of all grenade types owing to its excessive damage capacity.
In addition:
*Both Tri-Heavy projectiles (grenades and torpedoes) now deal residual antimatter damage upon detonation. This also makes them much more hazardous to use up close - use extreme caution!
Try it today...or whenever! Also, if anyone's interested in a half-finished Crisp version, here it is. - load after RG_Malice.pk3, as it's just weapon sprites. Note that a few weapons still have motion blur, and in the case of the M-Zero rifle, the firing sprites still retain it despite the rest of the set being re-crispified. A large number of weapon sprites don't have a crisp original set (namely, weapons introduced after I started abusing blurs), so they'll take me some time to finish.