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Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Sat Dec 07, 2013 12:24 pm
by Yholl
Slax wrote:May wanna update the F1 help screen with some basic mod info. I've screwed up enough assemblies already, grumble mumble...
Yeah, that's a good idea. I don't really have the patience to make such a graphic at the moment though, I'm literally knee deep in the code, and I don't like leaving. Plus it's a graphic and well, you know me and graphics...

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Sat Dec 07, 2013 2:00 pm
by Triple S
Yholl wrote:There's even one weapon which is both rapidfire and a pistol, so both Marine and Scout benefit from it. (The gun is piss, though. Heh.)
Literally using your dick as a gun

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Tue Dec 10, 2013 12:34 am
by Nems
Not sure if I'm doing something wrong or if it's a bug but when I walk over the Supply Crates or try to use them as a Standard class (classic Doomguy) nothing happens. x:

Aside from that, I'm really enjoying the mod. As a gun nut, this mod really scratches that firepower itch I often have when playing Doom. C:

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Tue Dec 10, 2013 1:28 am
by Funky Gnoll
Nems wrote:Not sure if I'm doing something wrong or if it's a bug but when I walk over the Supply Crates or try to use them as a Standard class (classic Doomguy) nothing happens. x:

Aside from that, I'm really enjoying the mod. As a gun nut, this mod really scratches that firepower itch I often have when playing Doom. C:
Shoot the crates.

Re: [WIP] DoomRL Arsenal - Beta 5

Posted: Wed Dec 18, 2013 6:33 am
by Yholl
Finally finished this thing.

Lots of stuff. I dunno.
Play it or read the changelog or something.

* Yholl sits back and exhales deeply.

Re: [WIP] DoomRL Arsenal - Beta 5

Posted: Wed Dec 18, 2013 7:14 am
by SoloSpaghetti
Great! :D Can't wait to try new weapons!

Re: [WIP] DoomRL Arsenal - Beta 5

Posted: Wed Dec 18, 2013 7:32 am
by Yholl
SoloSpaghetti wrote:Great! :D Can't wait to try new weapons!
Oh there are new weapons.

sooooooooo many new weapons...

Re: [WIP] DoomRL Arsenal - Beta 5

Posted: Wed Dec 18, 2013 7:53 am
by VicRattlehead
I get a crash when reloading a high power battle rifle. All other variants of the weapon seem to work fine.

The new weapons are great, by the way.

Re: [WIP] DoomRL Arsenal - Beta 5

Posted: Wed Dec 18, 2013 8:01 am
by zrrion the insect
I'd be willing to make some sbarinfo-releated thing for this mod. Since the hud looks a bit lacking atm.

Re: [WIP] DoomRL Arsenal - Beta 5

Posted: Wed Dec 18, 2013 9:32 am
by Yholl
VicRattlehead wrote:I get a crash when reloading a high power battle rifle. All other variants of the weapon seem to work fine.

The new weapons are great, by the way.
MOI CODE IS BESTEST HURR
No idea how a bug that horrible got by me, fixed the infinite loop in the High Power Battle Rifle.
Download Hotfix #1 for this and additional fixes.
zrrion the insect wrote:I'd be willing to make some sbarinfo-releated thing for this mod. Since the hud looks a bit lacking atm.
I would utterly love that. My hud is literally something I cobbled together to visually check stuff was working, that's all.

Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Posted: Wed Dec 18, 2013 9:35 am
by Ribo Zurai
Uhm, the download link is broken to me.

Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Posted: Wed Dec 18, 2013 9:39 am
by Yholl
Ribo Zurai wrote:Uhm, the download link is broken to me.
Try it now, you probably tried to download it while I was actually swapping the files around. XD

Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Posted: Wed Dec 18, 2013 11:09 am
by Ribo Zurai
Oh I see. Thanks, now it worked.

And damn, I can definitely see a lot of improvements. Loving where this is going!

i mean look at that flawless loading screen jesus christ

Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Posted: Wed Dec 18, 2013 11:34 am
by Slax
Never again, Necroarmor. MY SOUL, IT BLEEDS!

Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Posted: Wed Dec 18, 2013 12:05 pm
by VicRattlehead
-Missing HUD icons for Judge of the Dead, Plasma Refractor and Plasma Rifle Mk. II
-Mod counter for the high power, burst and assault variants of the Battle Rifle and the Uzi doesn't turn yellow when maxed
-Applying an agility mod to the Burst Battle Rifle applies it to the Burst Uzi