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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Mar 02, 2014 9:52 pm
by Hellser
Mike12 wrote:No need for passive-aggressive shit, guys. At any rate, I'm working on a version for BDSE (and tweaking the sprite a little bit more to fix a couple issues i missed, so be on the look out for that) - Mark might be a fartknocker, but SigFloyd's alterations to the mod still make it pretty darn fun.
Pass my good fortune to SigFloyd then. He's doing a damn good job.
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Mon Mar 03, 2014 5:14 am
by Hellstorm Archon
Hellser wrote:Mike12 wrote:No need for passive-aggressive shit, guys. At any rate, I'm working on a version for BDSE (and tweaking the sprite a little bit more to fix a couple issues i missed, so be on the look out for that) - Mark might be a fartknocker, but SigFloyd's alterations to the mod still make it pretty darn fun.
Pass my good fortune to SigFloyd then. He's doing a damn good job.
Agreed. Now, let us forget about the original BD and focus on BDSE. The old BD was pretty boring, anyway.
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Mon Mar 03, 2014 2:46 pm
by Mike12
Updated the rifle sheet - fixed the rail appearing a bit offcenter on the left side the gun, cleaned up some anti-aliasing, and added a couple more extra things for ease-of-use.
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Mon Mar 03, 2014 5:19 pm
by NeuralStunner
I like it! Aside from the very dark back areas on the reloading frames. That looks very strange to me.
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 04, 2015 6:12 pm
by Hexereticdoom
Hi there!
With your permission Mike12, I'm gonna borrow this sprites as a base for makin' a new and powerful weapon for next update of my customized WOS version:
It's going to be way cool!

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 11, 2015 9:52 am
by cem26
i dont get it HOW I CAN USE THESE files in game ?
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 11, 2015 10:28 am
by YukiHerz
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 11, 2015 10:56 am
by cem26
too hard but i will try it
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 11, 2015 11:04 am
by wildweasel
cem26 wrote:too hard but i will try it
Try this, too.
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 11, 2015 11:24 am
by cem26
wildweasel wrote:cem26 wrote:too hard but i will try it
Try this, too.
wildweasel am waiting your answer :I
http://forum.zdoom.org/viewtopic.php?f= ... 07#p806907
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 11, 2015 11:29 am
by wildweasel
To
what? That's not a question.
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 11, 2015 11:35 am
by TheBadHustlex
cem26 wrote:i dont get it HOW I CAN USE THESE files in game ?
1) Split the graphics into individual sprites.
2) Import them into a WAD/pk3
3) Program the weapons.
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Sun Jan 24, 2016 10:44 pm
by Kefka
I am very sorry to bump this a year later, but can I use this in my mod?
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Mon Jan 25, 2016 1:19 pm
by Dynamo
yeah. these resources are in the.... resources forum, for a reason. just give credit where credit is due.
Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14
Posted: Tue Apr 26, 2016 1:55 pm
by Rokim21
The alpha shotgun not are vented!
