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Re: ZDoom Wiki Thread

Posted: Sat Feb 13, 2010 7:15 pm
by DoomRater
They are not ints. Apparently I was fooled initially during DECORATE's development as well!

Re: ZDoom Wiki Thread

Posted: Sat Feb 13, 2010 7:30 pm
by Gez
They are floats, as zdoom.pk3 confirms when you look at the [wiki=Classes:Actor]Actor class[/wiki].

Code: Select all

	action native A_CustomBulletAttack(float spread_xy, float spread_z, int	numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", float range = 0, bool aimfacing = false);

Re: ZDoom Wiki Thread

Posted: Mon Feb 15, 2010 3:45 pm
by Gez
Could we get rid of the redirect to the remilia subdomain? Whenever the referrer isn't zdoom.org (for example, you go there from the Firefox search bar), and we go to zdoom.org/wiki or http://www.zdoom.org/wiki, we get redirected to remilia.zdoom.org/wiki. Which is no longer needed since the server move is complete as far as I know.

Re: ZDoom Wiki Thread

Posted: Wed Feb 17, 2010 4:26 am
by Gez
If anybody feels like [wiki]helping the wiki[/wiki], there are articles to writes about mods you like. Also created a cleanup category for articles such as [wiki]RTC-3057[/wiki]. I think it'll be more constructive to put them in such a category than to delete them outright.


And if you don't like me triple-posting, participate in this thread more. :P

Re: ZDoom Wiki Thread

Posted: Thu Feb 18, 2010 7:48 pm
by randi
Gez wrote:Could we get rid of the redirect to the remilia subdomain? Whenever the referrer isn't zdoom.org (for example, you go there from the Firefox search bar), and we go to zdoom.org/wiki or http://www.zdoom.org/wiki, we get redirected to remilia.zdoom.org/wiki.
That's your browser caching the redirect, not the server. The redirect to remilia was only ever in the config on the old server.

Re: ZDoom Wiki Thread

Posted: Fri Feb 19, 2010 8:45 am
by Gez
I just emptied the cache, deleted the "ZDoom wiki" search from my Firefox search bar, made sure I wasn't on remilia, recreated it from the search box... And it still brings me to remilia. :?

Re: ZDoom Wiki Thread

Posted: Fri Feb 19, 2010 9:23 am
by Remmirath
You might wait for your DNS to propegate the address again.

Dunno, just shooting in the dark there. :|

ZDoom version history

Posted: Sat Feb 20, 2010 10:53 am
by Janizdreg
I'm currently working on creating a ZDoom version history for both the ZDoom & Doom wikis. Unfortunately I haven't followed ZDoom development closely enough to be able to pinpoint even all the major additions to exact versions. Which means I need your help.

My suggested approach to the task would be to write a detailed list of all the major additions and fixes to a fairly comprehensive ZDoom Wiki article. For the Doom Wiki ZDoom article's version history section a shorter overview concentrating solely on the most distinctly big additions is sufficient.

But yeah, I already added a few starting points to the ZDoom article at the Doom Wiki, but I'm hoping you guys could build on those or otherwise point me somewhere where I can find some easy-to-use reference material for building the version history myself.

Re: ZDoom Wiki Thread

Posted: Sat Feb 20, 2010 12:13 pm
by Gez
Good idea. The two main sources are the archived news that Randy dutifully copied from the old site, see here to start from the oldest; and the recently-discontinued rh-log. This can be completed by looking at the SVN log.
List of release threads:
Spoiler:

In other news, I have finished (for now) the {{wad}} template rewrite and added to it the possibility to show if a mod had received some Doomworldly distinction, with Top100 and Cacowards in the presentation table. I might tweak it some more to add change the Cacoward icon for Mordeth, Best DM, Mockaward and special categories for "dis-award" stuff like the "Ten Infamous" and the "Worst WADs", but given none of them are on the wiki at the moment it's not a priority. (Except KDiZD, which has both a normal Cacoward and a Mordeth Award.)

Re: ZDoom Wiki Thread

Posted: Sun Mar 28, 2010 2:46 pm
by Blzut3
I quickly wrote a tutorial for my strife dialog compiler [wiki=Universal Strife Dialog Format]here[/wiki]. I wonder if we should note deprecation on the KSSC articles?
IRC wrote:[16:40] <Blzut3> Question for you, is it safe to say that you no longer support KSSC?
[16:41] <Kaiser> somewhat. yeah. I've been wanting to revist it again and use libconfuse as the 'scripting' language but never bothered. Technically, yeah I no longer support it
[16:42] <Blzut3> Just wondering since I wrote USDC a little bit ago and I was thinking I should mark the ZDoom wiki articles on KSSC as deprecated
[16:43] <Kaiser> yeah just warn the deprecation but people are still welcomed to use it
[16:44] <Kaiser> just don't expect me to give a damn :P

Re: ZDoom Wiki Thread

Posted: Sun Mar 28, 2010 3:03 pm
by Gez
No need to deprecate the KSSC article, but I've demoted it from its lofty status as "official article on the ZDoom special lump" to promote instead the more technical [wiki]DIALOGUE[/wiki] article I had written some time ago based on reading ZDoom's source code.

Then a few link switcheroos and updates later, here we are. :wink:

Re: ZDoom Wiki Thread

Posted: Sun Mar 28, 2010 3:35 pm
by Shadelight
I should've just posted in here. >_<
Could a wiki sysop add a mibbit link to the espernet zdoom channel to the main page?
Edit: Whoever added the page, thank you very much. :D

Re: ZDoom Wiki Thread

Posted: Tue Apr 13, 2010 6:21 pm
by wildweasel
Need a page about the Offset function in Decorate. I have no idea how it works.

Re: ZDoom Wiki Thread

Posted: Tue Apr 13, 2010 6:27 pm
by Jimmy
From what I know, the format is this.

Code: Select all

FLSH A 1 Bright Offset(0,16) A_FireCustomMissile("BeamofLight")
You can see it in action [wiki=Classes:MWeapWand]here[/wiki].

EDIT: Err, sorry. I'm baffled by the numbers as well. :(

Re: ZDoom Wiki Thread

Posted: Tue Apr 13, 2010 7:03 pm
by NeuralStunner
Right. 0 for either parameter means "leave unchanged" though. The only way to actually reset it is to use A_WeaponReady. It sucks, but that's how Vanilla Hexen did it...

Offset(1,33) is pretty close to original offset. (About one "vanilla pixel" too far down and right.)