[Project] Snarboo's Mod Journal

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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wildweasel
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Post by wildweasel »

Rapidshare also deletes the file if it hasn't been downloaded in a while.
Shiro
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Post by Shiro »

Anything new with this? I hate to bother but it's been quiet for a while, and I was hoping I'd be able to try this out. By the way, if you need another tester for let's get medieval, I can help.
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Post by doomjedi »

Is this project dead?
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Snarboo
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Post by Snarboo »

No, just sleeping. :)
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Snarboo
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Post by Snarboo »

Bumpity! I've decided to revive this mod journal as I now have a desire to return to Doom mods. Having recently finished Prey, I have some ideas for a new weapons mod project.

Let's Get Medieval is on hold temporarily. I do want to return to this, especially since I checked over the code a few days ago and got inspired again. Hexen Enhanced is cancelled. I didn't really like where this one was going, and it was distracting me from more important things.

On with the thread. Does anyone know if there is a way to extract graphics from that old Raven game CyClones? I really would like to have the weapon graphics from this, but I'm not sure if there is a way to extract them. For those curious, it's for an upcoming project. Those that know me might be able to guess what it will be. :D
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Post by BouncyTEM »

*looks at Let's Get Medieval* *Looks again at "on hold"* *looks at the "on hold" from months ago* :(
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Snarboo
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Post by Snarboo »

I know. I don't exactly have a good track record. :(
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Snarboo
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Re: [Project] Snarboo's Mod Journal

Post by Snarboo »

I'm currently preparing resources for my next mod project. Let's just say it involves zombies and an old mod of mine. :)
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Snarboo
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Re: [Project] Snarboo's Mod Journal

Post by Snarboo »

Still gathering and planning things out. I think I'm going to ditch the zombies for a more standard mod.

Right now I'm planning out game mechanics. I'm thinking of doing my own take on a Daniel-style ubermod, only better. I know Weasel already did this better than I can with Magnum Opus. I really just want to make something that's fun and wild, if not exactly new. I'm really sick of ultra realistic games right now, so expect something more run and gun like normal Doom.

One of the ideas I'm throwing around is an akimbo weapon system for one handed weapons. For instance, if you find a second SMG or Pistol, you can pick it up, without having two seperate weapons for single and akimbo weapons. This should be very easy to do with some custom inventory trickery in the weapon's pickup state. I won't bore you with the details.

The problem I'm having is how to handle the akimbo system. My current idea is to make it act like akimbo weapons did in Area 51. Rather than keep the second weapon, it acts more like a powerup that doubles the ammo and firepower until the player runs out of ammo in both magazines. Then you simply ditch the second weapon when you reload.

However, I've also considered Blood 2's akimbo system, where a single weapon has a unique secondary fire that is lost when you have two of the same weapon equipped. For instance, the pistol may have a secondary mode where the player supports the weapon with his other hand, increasing accuracy at the cost of speed. Obviously you can't do that if you have two pistols, so it balances out between accuracy and power. If the player wants to go to back to a single pistol, the player hits the secondary fire and he throws it away.

What do you guys think?
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Matt
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Re: [Project] Snarboo's Mod Journal

Post by Matt »

Without knowing anything else about the mod, I'd go with the latter just for interestingness.

But that said, sometimes simple really is better for gameplay, especially for something fast and run-and-gun, and it makes things a lot easier to code and balance letting you direct time and effort towards other things (like monsters and other behaviour).
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Snarboo
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Re: [Project] Snarboo's Mod Journal

Post by Snarboo »

Yeah, I'm starting to think the Blood 2 akimbo system is better. It gives the player more choices on how to use the weapons.
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Snarboo
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Re: [Project] Snarboo's Mod Journal

Post by Snarboo »

My hard drive became corrupted after installing a game and I had to do a system repair, so it this might take longer than expected. :/
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Snarboo
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Re: [Project] Snarboo's Mod Journal

Post by Snarboo »

Triple post! Just showing that I haven't forgotten about this. I'm changing around my current project a bit. I'm dropping the akimbo weapon system in favor of something else.

Hopefully will have something to show soon. :)
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