[Project] Snarboo's Mod Journal
- wildweasel
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Bumpity! I've decided to revive this mod journal as I now have a desire to return to Doom mods. Having recently finished Prey, I have some ideas for a new weapons mod project.
Let's Get Medieval is on hold temporarily. I do want to return to this, especially since I checked over the code a few days ago and got inspired again. Hexen Enhanced is cancelled. I didn't really like where this one was going, and it was distracting me from more important things.
On with the thread. Does anyone know if there is a way to extract graphics from that old Raven game CyClones? I really would like to have the weapon graphics from this, but I'm not sure if there is a way to extract them. For those curious, it's for an upcoming project. Those that know me might be able to guess what it will be. :D
Let's Get Medieval is on hold temporarily. I do want to return to this, especially since I checked over the code a few days ago and got inspired again. Hexen Enhanced is cancelled. I didn't really like where this one was going, and it was distracting me from more important things.
On with the thread. Does anyone know if there is a way to extract graphics from that old Raven game CyClones? I really would like to have the weapon graphics from this, but I'm not sure if there is a way to extract them. For those curious, it's for an upcoming project. Those that know me might be able to guess what it will be. :D
Re: [Project] Snarboo's Mod Journal
I'm currently preparing resources for my next mod project. Let's just say it involves zombies and an old mod of mine. :)
Re: [Project] Snarboo's Mod Journal
Still gathering and planning things out. I think I'm going to ditch the zombies for a more standard mod.
Right now I'm planning out game mechanics. I'm thinking of doing my own take on a Daniel-style ubermod, only better. I know Weasel already did this better than I can with Magnum Opus. I really just want to make something that's fun and wild, if not exactly new. I'm really sick of ultra realistic games right now, so expect something more run and gun like normal Doom.
One of the ideas I'm throwing around is an akimbo weapon system for one handed weapons. For instance, if you find a second SMG or Pistol, you can pick it up, without having two seperate weapons for single and akimbo weapons. This should be very easy to do with some custom inventory trickery in the weapon's pickup state. I won't bore you with the details.
The problem I'm having is how to handle the akimbo system. My current idea is to make it act like akimbo weapons did in Area 51. Rather than keep the second weapon, it acts more like a powerup that doubles the ammo and firepower until the player runs out of ammo in both magazines. Then you simply ditch the second weapon when you reload.
However, I've also considered Blood 2's akimbo system, where a single weapon has a unique secondary fire that is lost when you have two of the same weapon equipped. For instance, the pistol may have a secondary mode where the player supports the weapon with his other hand, increasing accuracy at the cost of speed. Obviously you can't do that if you have two pistols, so it balances out between accuracy and power. If the player wants to go to back to a single pistol, the player hits the secondary fire and he throws it away.
What do you guys think?
Right now I'm planning out game mechanics. I'm thinking of doing my own take on a Daniel-style ubermod, only better. I know Weasel already did this better than I can with Magnum Opus. I really just want to make something that's fun and wild, if not exactly new. I'm really sick of ultra realistic games right now, so expect something more run and gun like normal Doom.
One of the ideas I'm throwing around is an akimbo weapon system for one handed weapons. For instance, if you find a second SMG or Pistol, you can pick it up, without having two seperate weapons for single and akimbo weapons. This should be very easy to do with some custom inventory trickery in the weapon's pickup state. I won't bore you with the details.
The problem I'm having is how to handle the akimbo system. My current idea is to make it act like akimbo weapons did in Area 51. Rather than keep the second weapon, it acts more like a powerup that doubles the ammo and firepower until the player runs out of ammo in both magazines. Then you simply ditch the second weapon when you reload.
However, I've also considered Blood 2's akimbo system, where a single weapon has a unique secondary fire that is lost when you have two of the same weapon equipped. For instance, the pistol may have a secondary mode where the player supports the weapon with his other hand, increasing accuracy at the cost of speed. Obviously you can't do that if you have two pistols, so it balances out between accuracy and power. If the player wants to go to back to a single pistol, the player hits the secondary fire and he throws it away.
What do you guys think?
- Matt
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Re: [Project] Snarboo's Mod Journal
Without knowing anything else about the mod, I'd go with the latter just for interestingness.
But that said, sometimes simple really is better for gameplay, especially for something fast and run-and-gun, and it makes things a lot easier to code and balance letting you direct time and effort towards other things (like monsters and other behaviour).
But that said, sometimes simple really is better for gameplay, especially for something fast and run-and-gun, and it makes things a lot easier to code and balance letting you direct time and effort towards other things (like monsters and other behaviour).
Re: [Project] Snarboo's Mod Journal
Yeah, I'm starting to think the Blood 2 akimbo system is better. It gives the player more choices on how to use the weapons.
Re: [Project] Snarboo's Mod Journal
My hard drive became corrupted after installing a game and I had to do a system repair, so it this might take longer than expected. :/
Re: [Project] Snarboo's Mod Journal
Triple post! Just showing that I haven't forgotten about this. I'm changing around my current project a bit. I'm dropping the akimbo weapon system in favor of something else.
Hopefully will have something to show soon. :)
Hopefully will have something to show soon. :)