"Check Stuck Things" Map Analysis mode uses "error" game configuration property. Valid values are 0 (Don't check this thing), 1 (Check if this thing is inside of a sector and not stuck in a linedef) and 2 (same as 1 + check if this thing is stuck in another thing). Previously, error = 2 was only set for monsters and player starts (for performance reasons, I suppose).Kappes Buur wrote:In the map test.wad there are several stacked barrels, yet doing a Map Analysis (F4) no errors are detected.
Each barrel seems to have a different Thing number, so I am a bit puzzeled why the stacked things were not
detected.
Changed in r2001: "error" property is set to 2 for (hopefully) all blocking things and also for blocking DECORATE actors.



