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Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Tue Sep 28, 2010 11:35 am
by Caligari87
Then you fail at the "Pro" part of your username, noob.

8-)

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Tue Sep 28, 2010 11:44 am
by <propro> username
Oh, thanks for help, caligari. i try that
(hope aeod will be working after that)

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Tue Sep 28, 2010 12:00 pm
by Caligari87
You're quite welcome.

8-)

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Tue Sep 28, 2010 1:12 pm
by DBThanatos
While a bit dated, this still is valid (just ignore the (g)zdoom version it mentions)


I think there was a newer version of this guide, but I cant find it.

EDIT: found it


EDIT2: added 2nd vid to the 1st post under "usage"

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Wed Sep 29, 2010 8:01 am
by <propro> username
What's target line`?
Spoiler:
Caligari_87 » Wed Sep 29, 2010 4:42 pm
Have you seen your own post history? It doesn't inspire much confidence.

8-)
I know, but i would think, nobody would see my question if i would edit it to that old comment.
Btw, have you never forget your 8-) face on your comments?
Also, when i drag the aeod files on zdoom, or i use the command target hsdnsbdnwhatever, the game runs, though, some of the guys are invisible and some guns doesn't have sound and some of them are invisible.
Goddamnit help me

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Wed Sep 29, 2010 8:42 am
by Caligari87
Have you seen your own post history? It doesn't inspire much confidence.

8-)

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Wed Sep 29, 2010 11:42 am
by Ethril
<propro> username wrote:I might not be ProPro on nerding, but if i would be you, i wouldn't say "But ProPro sucks on doom, too trololoo"
Prove it.

Non-Drama-Related:
So. My Scythe 2 run.
You know what's not a pleasant way to begin a level? Starting off with the Cycloid Emperor right behind you.
Yeah. That didn't end well.

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Wed Sep 29, 2010 5:48 pm
by Major Cooke
Hope you were decisive enough to pop a temperance per portal transition, saving that pentagram for that map. That part is meant to get infighting going, as he acts like a big walking shield... unless it's something like DBT, then you're just outright fucked.

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Wed Sep 29, 2010 7:35 pm
by Ethril
Major Cooke wrote:Hope you were decisive enough to pop a temperance per portal transition, saving that pentagram for that map. That part is meant to get infighting going, as he acts like a big walking shield... unless it's something like DBT, then you're just outright fucked.
I only ever found one Stone of Temperance, actually; All the other barrel-telefuck endings I survived through protection symbols and having a ton of health/armor/auto-used medikits.
...I just realized I missed the secret maps, too. Oh well... I never did figure out how to open the door to the super secret map, anyway.

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Wed Sep 29, 2010 8:40 pm
by Zodler
Sorry for this random and off of topic question,but how much space Aeons of death would take up my computer?

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Thu Sep 30, 2010 12:54 am
by wildweasel
~400 MB uncompressed, last I recall.

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Thu Sep 30, 2010 7:30 am
by DBThanatos
<propro> username wrote:What's target line`?
The video actually explains it.

@Zodler & WildWeasel: Uncompressed, is actually closer to 500mb. But there's no need to do such thing. In order to use aeod, you must run it compressed wich is around 320mb.

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Thu Sep 30, 2010 12:00 pm
by InsanityBringer
320mb compressed
which is still kind of sad for a mod for a game that once run on computers with 120mb hard drives and 8mb of ram.

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Thu Sep 30, 2010 12:38 pm
by SoulCrow
That's a bit unnecessary.

Re: ÆoD (new patch v5.25; 09/06/2010)

Posted: Thu Sep 30, 2010 12:58 pm
by DBThanatos
InsanityBringer wrote:
320mb compressed
which is still kind of sad for a mod for a game that once run on computers with 120mb hard drives and 8mb of ram.
Sure it's sad. Thanks for pointing it out.