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Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 3:57 pm
by Sergeant_Mark_IV
Hey guys, looks like I can't release it this Friday because Zero X. Diamond came with the new Doomguy sounds before I thought he was gonna finish, so I decided to include the Doomguy voice sounds in this version, and it will delay the release of v0.16 for one week.

But soon I will come up with a video showing how these voices are working.

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 4:11 pm
by Zombieguy
Ah, nuts. Friday is one of my days off too.

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:03 pm
by Gothic
why in brutaldoomv16test1 some demos have doom 3 sounds?

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:11 pm
by Zombieguy
Gothic wrote:brutaldoomv16test1
WHAT? Where?

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:14 pm
by Armaetus
If there are smaller monsters like zombies or imps point blank against a spiderdemon when it cannot maneuver back, it cannot hit its attackers with its autocannon.

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:22 pm
by Gothic
Zombieguy wrote:
Gothic wrote:brutaldoomv16test1
WHAT? Where?
I find it in skulltag servers

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:33 pm
by Zombieguy
I guess I'll check there then. :0

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:38 pm
by Mike12
Well, since it's being delayed anyways, here's these again in case you get the time to fit any of them in:
Image
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Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:41 pm
by Gothic
that punch needs to be just a bit more darker

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:43 pm
by Zombieguy
So far V16 looks awesome. And you added the mag sounds I sent you (but, IMO they should be louder). :D

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 6:46 pm
by Gothic
2 things I hate are the shotgun and SSG fire sounds, I miss the old sounds, the actual ones sounds too brute (but not brutal)

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 7:06 pm
by Zombieguy
I uploaded the test version. Enjoy.

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 7:14 pm
by Marnetmar
To be bluntly honest I think the Doom 3 sounds for the enemies are completely fucking [censored word]. They don't fit in any way, shape, or form...Or sound, for that matter. However, the alpha commando sound might suit the pinky demon quite well, actually...

Also, why the fuck has the gore been so toned down, what the hell happened here?

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 7:36 pm
by -Ghost-
The Doom 3 sounds aren't too bad, you get used to it. I'm still not sure why I crash on exit though. Do I need an SVN skulltag version?

Re: Brütal Doom v0.15a Hotfix

Posted: Thu Mar 29, 2012 7:36 pm
by Armaetus
I prefer sticking with the original Doom monster noises, thank you.

Also, the hell knight's plasma death frame has an invisible frame as he dies.