Page 14 of 18

Re: Simple HUD Add-ons [Updated February 19, 2022]

Posted: Thu Mar 03, 2022 5:08 pm
by Dudweiser
The text for kills etc on my screen is microscopic for the resolution/scaling settings I am using, anything I can do to rectify this? (Level info mod)

Re: Simple HUD Add-ons [Updated February 19, 2022]

Posted: Thu Mar 03, 2022 6:15 pm
by Tekish
LevelInfo, PlayerInfo and AmmoInfo all change size with the scaling settings provided in the GZDoom options. To get there, go to HUD Settings, then Scaling Options. Inside there are two options you can use. The user interface scale will change the size (as well as all HUD elements) so long as the messages override below is set to the default. If it's not, then you can change only the text size using that messages override.

Re: Simple HUD Add-ons [Updated February 19, 2022]

Posted: Thu Mar 03, 2022 6:56 pm
by Dudweiser
Tekish wrote:LevelInfo, PlayerInfo and AmmoInfo all change size with the scaling settings provided in the GZDoom options. To get there, go to HUD Settings, then Scaling Options. Inside there are two options you can use. The user interface scale will change the size (as well as all HUD elements) so long as the messages override below is set to the default. If it's not, then you can change only the text size using that messages override.
Yeah I tried this already but this makes all the other text on screen go so big I can barely see the screen lol. Ive mnaged to change the font to a bigger font which worked, however the kills text and numbers now overlap :(

Re: Simple HUD Add-ons [Updated February 19, 2022]

Posted: Thu Mar 03, 2022 7:19 pm
by Tekish
Could you make a screenshot of what this looks like? The text should scale at pretty much the same size as pickup messages. As for the font issue, the add-ons use customized fonts for spacing and positioning - just plugging in a random one will have all kinds of visual problems like the one you're experiencing.

Re: Simple HUD Add-ons [Updated March 12, 2022]

Posted: Mon May 16, 2022 7:15 pm
by D4N5T3P
Hi! I'm loving the levelinfo addon a lot! But I was wondering, is there a way to make it so that it didn't show items? I'd like to see just kills and secrets

Re: Simple HUD Add-ons [Updated May 18, 2022]

Posted: Wed May 18, 2022 9:19 am
by Tekish
I wasn't planning on adding any new options, but this is an easy change and could be useful for those who don't care about item pickups. It's available as a toggle in the latest version of LevelInfo.

Re: Simple HUD Add-ons [Updated May 18, 2022]

Posted: Sat May 21, 2022 5:06 pm
by D4N5T3P
Nice! Thanks a lot!

Re: Simple HUD Add-ons [Updated May 18, 2022]

Posted: Wed Jun 01, 2022 5:00 am
by Delfino Furioso
Hi! I'm working on a tweaked version of this hud:
https://www.doomworld.com/forum/post/2474092

I'd like to integrate your LevelInfo component into it.
Would this be ok with you? Even if I were to share it publicly?

I'd give proper credits to you, of course!

Re: Simple HUD Add-ons [Updated May 18, 2022]

Posted: Wed Jun 01, 2022 5:25 pm
by Tekish
Sure thing - feel free to use it however you want.

Re: Simple HUD Add-ons [Updated May 18, 2022]

Posted: Fri Jun 03, 2022 9:39 am
by Delfino Furioso
thank you!

I've published the end result here
https://www.doomworld.com/forum/post/2474092

Re: Simple HUD Add-ons [Updated May 18, 2022]

Posted: Wed Aug 31, 2022 5:20 pm
by ShockwaveS08
Is it possible to add a module, for a directional-damage indicator (red arrow style) that's centered close to the reticle? Tons of other shooters already have this feature by default, and the only real directional-damage indicator I've come across is Gerodium's module, which is a fair bit out-of-date, and only shows numerals pertaining to incoming damage. Having a version of this, that works with modern GZDoom builds, would be instant autoload-material for me.

Re: Simple HUD Add-ons [Updated May 18, 2022]

Posted: Wed Aug 31, 2022 7:27 pm
by generic name guy
ShockwaveS08 wrote: Wed Aug 31, 2022 5:20 pm Is it possible to add a module, for a directional-damage indicator (red arrow style) that's centered close to the reticle? Tons of other shooters already have this feature by default, and the only real directional-damage indicator I've come across is Gerodium's module, which is a fair bit out-of-date, and only shows numerals pertaining to incoming damage. Having a version of this, that works with modern GZDoom builds, would be instant autoload-material for me.
I do know of one, it's exactly what you described

Re: Simple HUD Add-ons [Updated May 18, 2022]

Posted: Mon Oct 24, 2022 10:26 am
by stainedofmind
Minor bug report in the HitMarkers module, I got a "tried to read from address zero" error on line 40, and taking a look, there's no check to see if e.thing exists before trying to access fields, which apparently can happen sometimes.

Re: Simple HUD Add-ons [Updated October 24, 2022]

Posted: Mon Oct 24, 2022 6:06 pm
by Tekish
I've added a couple more checks that should prevent this from happening in the future. Thanks for bringing this to my attention.

Re: Simple HUD Add-ons [Updated October 26, 2022]

Posted: Mon Jan 02, 2023 3:55 pm
by Dan_The_Noob
MsrSgtShooterPerson pointed me to these mods.

is it possible for LevelInfo to use the name of the powerup pickups? so if for example i have 2 different invulnerability powerups in a mod, it could show both if i picked up both.