D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Locked
User avatar
iSpook
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory
Contact:

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by iSpook »

Skrell wrote:Nonsense.
To be honest yes it looks out of place but it's closer to the D4 Demons than anything in the original 'style' has to offer.
User avatar
Major Cooke
Posts: 8209
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: GZBoomer Town
Contact:

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Major Cooke »

Skrell wrote:Please remove any and all Doom64 sprites.
What do you want, manligators? :mrgreen:
iSpook wrote:To be honest yes it looks out of place but it's closer to the D4 Demons than anything in the original 'style' has to offer.
Agreed.
User avatar
MentzWolf
Posts: 48
Joined: Wed May 25, 2016 6:47 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by MentzWolf »

You can always modify the sprites to look like the Doom 4 models, right? Didn't you guys do that with the Cyber Mancubus?
User avatar
Major Cooke
Posts: 8209
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: GZBoomer Town
Contact:

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Major Cooke »

No. The Cyber Mancubus is just the regular doom mancubus sprites that were modified a bit. The flame mancubus is the more hellish version with the two twin demon cannons on it.
User avatar
MentzWolf
Posts: 48
Joined: Wed May 25, 2016 6:47 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by MentzWolf »

Major Cooke wrote:No. The Cyber Mancubus is just the regular doom mancubus sprites that were modified a bit. The flame mancubus is the more hellish version with the two twin demon cannons on it.
Ah, I see. Thanks :D Also, if you all need a sprite editor (you probably don't need one, but what the heck), I can do the job :D Just tell me which programs to use, and I'll hack away at it.
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by NullWire »

Do you added yet the other 2 kind of grenades?
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by DBThanatos »

BETA TESTERS NEEDED

Hey everyone. The mod is nearing it's release date, and to ensure we bring the best thing we can, we're setting up a small beta test phase for it.

We already have a team of testers, but I thought of bringing a few from here. However, we dont need an army of testers, so only a few will be chosen based on their "seniority" in the forums. Sorry super new forum members, but we're trying to avoid leaks :P

Anyway, the period consists from the 11th - 16/17th of july. This is the time when we'll need the most feedback from our trusty testers, and to have everything ready for the release.

Anybody interested, feel free to let us know!
JohnnyTheWolf
Posts: 1168
Joined: Mon Oct 05, 2015 8:37 am

Re: D4D - BETA TESTERS NEEDED, pg14

Post by JohnnyTheWolf »

I have been on this forum for only a few months, but I am trustworthy and I have a lot of free time these days, so I would be happy to lend a hand!
User avatar
Major Cooke
Posts: 8209
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: GZBoomer Town
Contact:

Re: D4D - BETA TESTERS NEEDED, pg14

Post by Major Cooke »

And just to remind everyone, this mod is meant for GZDoom only. If you can only play on ZDoom, you're in for a rough ride.

No Zandronum. Until they catch up, it's not happening. But even then, the mod is developed for single player only.
User avatar
Jeimuzu73
Posts: 1667
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Jeimuzu73 »

DBThanatos wrote:BETA TESTERS NEEDED

Hey everyone. The mod is nearing it's release date, and to ensure we bring the best thing we can, we're setting up a small beta test phase for it.

We already have a team of testers, but I thought of bringing a few from here. However, we dont need an army of testers, so only a few will be chosen based on their "seniority" in the forums. Sorry super new forum members, but we're trying to avoid leaks :P

Anyway, the period consists from the 11th - 16/17th of july. This is the time when we'll need the most feedback from our trusty testers, and to have everything ready for the release.

Anybody interested, feel free to let us know!
It's been 5 years since I signed up on these forums - is that senior enough? Can't wait to beta test your mod.
User avatar
iSpook
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory
Contact:

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by iSpook »

DBThanatos wrote:Beta testing stuff
I'll give it a shot if possible, sounds like fun.

Edit: fixed the quote thing, whoops
Last edited by iSpook on Mon Jul 04, 2016 4:26 pm, edited 1 time in total.
ArchXeno
Posts: 192
Joined: Sat Jan 09, 2010 4:33 pm

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by ArchXeno »

remove quote


Sure, I'll see if I can be of assistance
Last edited by ArchXeno on Mon Jul 04, 2016 9:39 pm, edited 1 time in total.
User avatar
Jeimuzu73
Posts: 1667
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: D4D - BETA TESTERS NEEDED, pg14

Post by Jeimuzu73 »

We've already reached the rule of three, guys, no need to re-quote the blurb.
User avatar
Major Cooke
Posts: 8209
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: GZBoomer Town
Contact:

Re: D4D - BETA TESTERS NEEDED, pg14

Post by Major Cooke »

MJ79 wrote:We've already reached the rule of three, guys, no need to re-quote the blurb.
Yes, quoting the blurb is quite annoying and I fully agree with. You can all stop that now. :P
User avatar
iSpook
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory
Contact:

Re: D4D - BETA TESTERS NEEDED, pg14

Post by iSpook »

Uh, I wasn't fully braining. Totally meant to condense the quote, whoooops.
Locked

Return to “Gameplay Mods”