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Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Thu Jul 02, 2015 6:44 pm
by Dark-Assassin
I find D-Touch is way better than D-GLES. D-Touch contains the unofficial port of GZDoom, PrBoom and Chocolate Doom. Also has support for HID controllers.
Another thing I like about it is that it doesn't require you to use a special tool to convert resources. But of course it doesn't look like Doomsday cut in half and put on steroids.
However, D-Touch no longer avalible on the Google Play Store. However, you should still be able to contact the author about it to find other purchase methods:
http://beloko.com/?page=contact
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Thu Jul 16, 2015 2:41 pm
by loismustdie555
Dark-Assassin wrote:I find D-Touch is way better than D-GLES. D-Touch contains the unofficial port of GZDoom, PrBoom and Chocolate Doom. Also has support for HID controllers.
Another thing I like about it is that it doesn't require you to use a special tool to convert resources. But of course it doesn't look like Doomsday cut in half and put on steroids.
However, D-Touch no longer avalible on the Google Play Store. However, you should still be able to contact the author about it to find other purchase methods:
http://beloko.com/?page=contact
It is on the Amazon Android App Store
Also this mod looks sick.

Nothing like what I expected
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Thu Feb 22, 2018 8:58 am
by FANADICALCOWHEAD
Hello everyone, I'm back with a few announcements concerning this project. The first is that I would like to continue working on this project and hopefully finish it up this time around. The second is that my old hard drive which had all of the content of the game is no longer in an operable computer, so the little file with ALL of the credits is possibly lost forever, fortunately, before losing everything, I had made a final PRBOOM.wad for Prboom on my phone, so technically it is the most up to date version of the wad, unfortunately, the OpenGL map fixes are lost, but upon replaying the swamp map I realized I might want to replace it altogether. I no longer want this wad to dwell privately, I'd like some circulation to help preserve this wad. so without further ado here's the most recent version of the game from 2015
http://www.mediafire.com/file/jwe2envyzmd/PRBOOM.WAD
Also if anyone wishes to participate, I do need help writing a better storyline for map06, map11, 20, and map30 inter-texts
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Thu Feb 22, 2018 9:38 am
by Pedro vc
Cool to see the project is back. I can't wait to play the final version
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Thu Feb 22, 2018 1:13 pm
by FANADICALCOWHEAD
I'm also thinking of adding deathmatch arenas outside of the main levels, to make this wad as playable and dynamic as possible, within the PrBoom limits. I'm still seeking some Zdoom guys if they want help develop an expansion with me.
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Thu Feb 22, 2018 5:30 pm
by Thedarkcube
Is it doom touch compatible? If it is I would like to try it
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Thu Feb 22, 2018 6:36 pm
by StroggVorbis
Thedarkcube wrote:Is it doom touch compatible? If it is I would like to try it
Doom Touch/Delta Touch has PrBoom+, so..
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Fri Jul 22, 2022 5:59 pm
by Prep
I put this wad on my flashcart and activated the console in the options to see why it was crashing after I pick a difficulty. Is there a known problem that causes this error?
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Sat Jul 23, 2022 3:33 am
by Graf Zahl
Empty columns are not an error in ZDoom-based ports, it looks like this was never tested on more classic ones.
Re: Dsdoom3 - 32 map Total Conversion almost done!
Posted: Sat Jul 23, 2022 11:36 pm
by Kirgo
Graf Zahl wrote:Empty columns are not an error in ZDoom-based ports, it looks like this was never tested on more classic ones.
So what do you think it can be done?