Thanks to all for you good words.
Wildweasel - I'm glad that you could play this because I know you've been waiting for this since the beginning (I'm noticed that people with more modern GPU don't have any problem with this).
Enjay - to shame thats you can't play with monsters (maybe dynamic lights of projectile-fireballs is one of the reason), also you've been waiting for this 3 years.
But I'm glad thats everyone enjoy the atmosphere. I'm try to upload this on idgames archive, but my file have 130mb, so I don't know if I can.
cq75 - I'm make Crysis version of this map and its looks fantastic. Doom3 can't compilate thats huge areas.
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 4:54 am
by The Ultimate DooMer
You can upload it if you contact the archive maintainer first and say why it's so big etc.
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 5:07 am
by Enjay
Reinchard2 wrote:Enjay - to shame thats you can't play with monsters (maybe dynamic lights of projectile-fireballs is one of the reason), also you've been waiting for this 3 years.
No, the reason is I have damaged my left arm and have been told to avoid using it for repetitive tasks - which means using a mouse is out (I'm left handed). So, I have to keep my gaming sessions short and do it with reversed controls. Because of that, I look up when I want to look down, strafe left when I want to strafe right etc etc and I just end up getting pwned even on the easiest settings. So, if I'd played with monsters I wouldn't have got very far at all. I'm fairly sure that my computer would handle it though.
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 7:32 am
by Reinchard2
Oh thats ok (I mean thats you can play not your arm).
I'm in contact with archive maintainerm, but now I'm waiting for any bug reports.
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 7:42 am
by Viscra Maelstrom
Fuck, it still doesn't want to run. Oh well, with this shitty hardware I'm not surprised...
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 8:10 am
by Reinchard2
Whats your spec?
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 9:21 am
by Snow Fox
Sad, i can't run this wad properly too, i had to use the same tactic that i used on the previous version
Too bad, it's looks so fun
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 2:06 pm
by cq75
I think you mixed up me and Enjay, Reinchard2. Maybe I'll try turning off the dynamic lights, that's not a bad idea
EDIT - Is there a way to turn it off only on projectiles?
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 2:15 pm
by Phucket
Heh, it is a pretty demanding wad. I'm running it on a rig that can max out Crysis and I still had a few drops in framerate.
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 7:12 pm
by Ethril
Heh, I can run it just fine without framerate drops... until the monsters wake up. Kind of like the Nuts series.
I decided to load it up with nomonsters enabled just to take a look around, and I liked what I saw. That made me get stuck at one point, though.
Spoiler:
Some kind of street hockey court-looking place. I hit a button and I got blocked in and I'm assuming monsters are supposed to teleport in at that point, but since there WERE no monsters... yeah.
Re: Dawn of Reality - new version release
Posted: Tue Nov 23, 2010 11:29 pm
by Reinchard2
Yo can't escape from this place with nomonsters flag on.
Re: Dawn of Reality - new version release
Posted: Wed Nov 24, 2010 12:59 am
by Ethril
Reinchard2 wrote:Yo can't escape from this place with nomonsters flag on.
That's what I thought.
Oh well, it's still fun to explore.
(also it IS possible to escape; i'll be right back with a screenshot)
edit: Here's the spot that allows you to get out. (SPOILERS!)
Spoiler:
The bars aren't up in this screenshot because I was too lazy to run around and find the switches again.
Anyway, you jump from this garbage pile on to the wall, and then jump onto the ledge to the right, and then just walk right off of it on the other side of the bars.
Re: Dawn of Reality - new version release
Posted: Wed Nov 24, 2010 2:22 am
by Reinchard2
Thanks, I'm must block this lines
Re: Dawn of Reality - new version release
Posted: Wed Nov 24, 2010 4:21 pm
by neoworm
Reinchard2 wrote:Thanks, I'm must block this lines
I would leave it as it is. What I really hate is when map designers strictly punish players for breaking supposed path. Reason why I stopped playing Painkiller. Such shortcuts can really enchance the gameplay, I really like to find them.