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Re: The WIP Thread

Posted: Tue Feb 11, 2014 8:07 pm
by Nash
Sicamore wrote:
CorSair wrote:Over 3,5... not good, not good.
Also, how many frames we get from this pic? Something in single digit only? :P
Over 60. One of my starting goals was to keep the models as low poly as possible and sectors as numbered as possible, and so far it has paid off. Still gotta be careful as I add more though :P
As long as there are constructs that block the player's LOS, it should be fine. Strategically place several buildings composed of 1-sided lines to achieve this.

Re: The WIP Thread

Posted: Wed Feb 12, 2014 3:01 am
by Captain J
0bsidian wrote:Hey, look. Boobs.
ey, comrade.

anyway i really want play the sicamore's mod even it's still unfinished, that map size and models are really outta the vanilla doom maps.

Re: The WIP Thread

Posted: Wed Feb 12, 2014 5:11 am
by leileilol
Image

Re: The WIP Thread

Posted: Wed Feb 12, 2014 7:27 pm
by Amuscaria
Image

Soulleech replacement weapon.

@Leileilol: You got quite the rape-gun there. :O

Re: The WIP Thread

Posted: Wed Feb 12, 2014 7:49 pm
by Hellstorm Archon
Eriance wrote:Image

Soulleech replacement weapon.

@Leileilol: You got quite the rape-gun there. :O
Awwwwwwwwwwww yissssssss. Nice to see the MARBFACEs on something other than walls.

Anyway, out of sheer boredom, I've decided to revamp the RCPA logo from wildweasel's various RCPA mods (yes, that includes Diaz):
Spoiler: kind of big

Re: The WIP Thread

Posted: Thu Feb 13, 2014 12:06 am
by Scripten
Still chipping away at improvements to the Mars 3D cyborg-to-Samus makover. Though, for some reason, implementing the morph ball sprites is a pain in the rear. They only seem to work when the player sprite is -also- the morph ball sprite. :P
Spoiler:

Re: The WIP Thread

Posted: Thu Feb 13, 2014 12:47 am
by Captain J
now finally she became a woman body, god speed!
Eriance wrote:Image
yours are kind of epic rape gun either, also i see the another head-switch from vanilla doom texture too!

Re: The WIP Thread

Posted: Thu Feb 13, 2014 2:52 pm
by CorSair
A single GZDoom map I keep working time to time (a Dropbox gallery.) Currently, general layout and look has been done, and that small chapel is nearing finishing. Still far from done, and if I'm not lazy, maybe done in autumn, perhaps?

Re: The WIP Thread

Posted: Thu Feb 13, 2014 4:36 pm
by SamVision
Eriance wrote:Soulleech replacement weapon.
Image

Re: The WIP Thread

Posted: Thu Feb 13, 2014 9:48 pm
by Viscra Maelstrom

Re: The WIP Thread

Posted: Fri Feb 14, 2014 5:27 am
by leileilol
Stupid experiment with lighting, rendering, reduction and polishing. and animating.

Image

note: this did not take "2 weeks" lol

Re: The WIP Thread

Posted: Fri Feb 14, 2014 5:42 am
by Captain J
:shock: hell, i thought it was a pixel sprite, not a model sprite.

Re: The WIP Thread

Posted: Fri Feb 14, 2014 11:55 am
by Amuscaria
leileilol wrote:Stupid experiment with lighting, rendering, reduction and polishing. and animating.

Image

note: this did not take "2 weeks" lol
Very nice. Oh and....Dat rack.

Re: The WIP Thread

Posted: Fri Feb 14, 2014 12:33 pm
by FuzzballFox
Not sure if it's me or not but her feet look a lil' wonky...could be the light background? Or that it's an a very slight dip-

Re: The WIP Thread

Posted: Fri Feb 14, 2014 6:59 pm
by Viscra Maelstrom