LilWhiteMouse wrote:Play as giant monster rampaging across a city. Fight off hordes of tiny little soldiers and vehicles, smash down buildings, chase after screaming mobs. Grab a fuel tanker and toss into a crowd. Use utility poles as spears. Toss a car at that pesky helicopter.
Sounds familiar...
Re: ZDoom project ideas you have
Posted: Sat Aug 27, 2011 11:44 pm
by XutaWoo
That's pretty much how Truckosaurus started, speaking of, until I ended up discussing the idea with Kinsie.
Re: ZDoom project ideas you have
Posted: Sun Aug 28, 2011 2:52 am
by Xaser
LilWhiteMouse wrote:Play as giant monster rampaging across a city. Fight off hordes of tiny little soldiers and vehicles, smash down buildings, chase after screaming mobs. Grab a fuel tanker and toss into a crowd. Use utility poles as spears. Toss a car at that pesky helicopter.
Rampage: Doom Edition?
Re: ZDoom project ideas you have
Posted: Mon Aug 29, 2011 3:08 pm
by hugoroy
Xaser wrote:
LilWhiteMouse wrote:Play as giant monster rampaging across a city. Fight off hordes of tiny little soldiers and vehicles, smash down buildings, chase after screaming mobs. Grab a fuel tanker and toss into a crowd. Use utility poles as spears. Toss a car at that pesky helicopter.
Rampage: Doom Edition?
I couldn't stop laughing when I read that
also is your new signature in reference the the weeping angel?
Re: ZDoom project ideas you have
Posted: Mon Aug 29, 2011 3:09 pm
by TheDarkArchon
Xaser wrote:Rampage: Doom Edition?
Is it so wrong that I read that as Doom: Rampage Edition?
Re: ZDoom project ideas you have
Posted: Mon Aug 29, 2011 3:13 pm
by Jimmy
Yes. It appears that your can't brain syntax handle properly.
Re: ZDoom project ideas you have
Posted: Mon Aug 29, 2011 9:37 pm
by taufan99
i'm got some idea now!
how about console hexen tc & hexen 2 tc?
Re: ZDoom project ideas you have
Posted: Mon Sep 05, 2011 8:54 am
by Phobus
According to a document I just spent the last couple of hours writing, I have over 100 maps worth of ideas sitting in my head at the moment, although over half of those are just vague outlines for small groups of maps I'd like to make, rather than proper plans for levels that I will definitely be making in the near future.
Re: ZDoom project ideas you have
Posted: Mon Sep 05, 2011 10:01 am
by NeuralStunner
Phobus wrote:According to a document I just spent the last couple of hours writing, I have over 100 maps worth of ideas sitting in my head at the moment, although over half of those are just vague outlines for small groups of maps I'd like to make, rather than proper plans for levels that I will definitely be making in the near future.
I hvae at least that many, though already documented. Good to know I'm not alone, I guess.
Re: ZDoom project ideas you have
Posted: Tue Sep 06, 2011 8:09 am
by Tapwave
I'm preparing myself to work on a Episode 5 for Ultimate doom, which is mostly based off E4 maps.
And the map titles, which are part of the same bits than the E4 ones.
Spoiler:
E5M1: Account them Mine Enemies (Perfect Hatred, I was going to call it Unlimited Scorn)
E5M2: That he may Depart (Hell Beneath, I was going to call it Below Tartarus)
E5M3: Of Deadly Poison (Unruly Evil, I was going to call it The tongue can no Man tame but it was too long.)
E5M4: Among the Just (Sever the Wicked, I was going to call it Infinite Torment becaue it sounded cool, but then i was ah, there is UTnT.)
E5M5: The Dead goes to Them (They Will Repent, I was going to call it Infernal Depths but it sounded generic.)
E5M6: Take Thy Name in Vain (Against Thee Wickedly, I was going to call it Blasphemous but eh.)
E5M7: And I Looked (And Hell Followed. No freaking idea.)
E5M8: Give Your Honor (Unto the Cruel. Can't find a better title from the excerpt the original name comes from.)
E5M9: Terror (Duh.)
Re: ZDoom project ideas you have
Posted: Tue Sep 06, 2011 8:56 am
by Mikk-
So are you "butchering" every map of E4 and calling it E5?
Re: ZDoom project ideas you have
Posted: Tue Sep 06, 2011 9:00 am
by Tapwave
Mikk- wrote:So are you "butchering" every map of E4 and calling it E5?
Yes. Sadly.
My so called E5 is basically an huge expy of E4.
Re: ZDoom project ideas you have
Posted: Tue Sep 06, 2011 10:20 am
by BlueFireZ88
terranova wrote:I'm preparing myself to work on a Episode 5 for Ultimate doom, which is mostly based off E4 maps.
Just make it a replacement for Thy Flesh Consumed.
What if i just want to make a project using the E5 slots?
Re: ZDoom project ideas you have
Posted: Tue Sep 06, 2011 10:27 am
by BlueFireZ88
terranova wrote:What if i just want to make a project using the E5 slots?
I suppose there's nothing wrong with it. It's your mod after all, and it's what you want to do with it. I'm just saying we don't have enough pack replacements for Thy Flesh, and this sounds like a good potential one.